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'''Planter''' is the [[skill]] for use with the [[farming|Farming (Fields)]] [[labor]], which allows a dwarf to plant [[seed]]s and [[farm plot|farm plots]], both [[above ground]] and [[underground]]. A high level of planting skill allows a dwarf to plant seeds at a faster rate, and seeds planted with higher skill will produce larger stacks of [[plants]] at harvest, increasing [[food]] output significantly. A single [[Skill#Skill ranks|proficient]] planter can easily outproduce several dabbling ones.
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'''Planter''' is the [[skill]] for use with the [[farming|Farming (Fields)]] [[labor]], which allows a dwarf to plant [[seed]]s and [[farm plot|farm plots]], both [[above ground]] and [[underground]]. A high level of growing skill allows a dwarf to plant seeds at a faster rate, and seeds planted with higher skill will produce larger stacks of [[plants]] at harvest, increasing [[food]] output significantly. A single [[Skill#Skill ranks|proficient]] planter can easily outproduce several dabbling ones.
  
 
A highly skilled planter not only increases raw food output, but also improves overall food production efficiency to a massive extent, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single [[stack]] at a time. This has the effect of a huge multiplier on several labors, and also of making [[stockpile|storage]] more efficient. For example, to get 25 booze, brewing five stacks of [[plump helmet]] [1] requires five visits to farm plots to store those 5 1-stacks in stockpiles, five trips to haul them to the [[still]], five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of [[dwarven wine]] [5] requiring five separate [[barrel]]s stored on five separate tiles! And that doesn't include all the tasks involved in making and storing those extra barrels. On the other hand, a single stack of plump helmet [5] can be brewed all at once into the same amount of dwarven wine [25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled planters can potentially save over 20* trips/tasks per single plant product, making your fort significantly more efficient. The impact this has on your overall labour force and fortress cannot be over-emphasized.
 
A highly skilled planter not only increases raw food output, but also improves overall food production efficiency to a massive extent, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single [[stack]] at a time. This has the effect of a huge multiplier on several labors, and also of making [[stockpile|storage]] more efficient. For example, to get 25 booze, brewing five stacks of [[plump helmet]] [1] requires five visits to farm plots to store those 5 1-stacks in stockpiles, five trips to haul them to the [[still]], five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of [[dwarven wine]] [5] requiring five separate [[barrel]]s stored on five separate tiles! And that doesn't include all the tasks involved in making and storing those extra barrels. On the other hand, a single stack of plump helmet [5] can be brewed all at once into the same amount of dwarven wine [25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled planters can potentially save over 20* trips/tasks per single plant product, making your fort significantly more efficient. The impact this has on your overall labour force and fortress cannot be over-emphasized.

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