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Editing Playstyle challenge
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*Everything that can be automated should be automated. Your dwarves deserve some comfort. | *Everything that can be automated should be automated. Your dwarves deserve some comfort. | ||
*Slowly redress all your dwarves in robes, cloaks etc. | *Slowly redress all your dwarves in robes, cloaks etc. | ||
− | *Optional: Catch some [[iron man | iron men]] or [[bronze colossus]]es and unleash them on everything that is not | + | *Optional: Catch some [[iron man | iron men]] or [[bronze colossus]]es and unleash them on everything that is not dwarven caravan. Or on actually everything - that's easier. |
**Modding bonus: Add craftable allied automatons. | **Modding bonus: Add craftable allied automatons. | ||
− | *Every migrant who is not | + | *Every migrant who is not mechanic, stoneworker, craftsman, smith, administrator/trader or medic should be marked as "Falmer". Falmers must live separately from your dwarves, you need no care of them, the only food they deserve is plump helmets, the only drink is water. Shortly, they are your slaves now. Falmers must do all the "dirty" work, like mining, operating, farming, hauling or anythyng you don't want your real dwarves to do. Falmers' children are Falmers too, indeed. |
**Bonus: Make them live in caverns. | **Bonus: Make them live in caverns. | ||
***Bonus: Blind them all. | ***Bonus: Blind them all. | ||
****Bonus: Torture them in specially designed rooms. Torture elves there too. | ****Bonus: Torture them in specially designed rooms. Torture elves there too. | ||
− | *RPGbonus: Make your fortress a single-directed "corridor" dungeon with traps and caged bronze | + | *RPGbonus: Make your fortress a single-directed "corridor" dungeon with traps and caged bronze collosuses (with pressure plates connected to cages), so the future adventurers could enjoy it. The last room should be filled up with treasures. |
− | **SuperRPGbonus: Secret passage to your treasure room right near the main | + | **SuperRPGbonus: Secret passage to your treasure room right near the main enterance. It's only available to open it from inside. |
− | *Optional: Put an end to your fortress by trying to use demons as | + | *Optional: Put an end to your fortress by trying to use demons as energy source. |
===The Oregon Trail=== | ===The Oregon Trail=== |