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Editing Pressure

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When a liquid is moved (or created) with pressure, it attempts to locate the nearest tile on the same Z-level as its destination tile (for falling water, this is 1 Z-level ''beneath'' its original location) by moving north, south, east, west, down, or up. As it tries to locate an appropriate destination, the liquid will first only try to move sideways and downward - only when this fails will it attempt to move upward. Pressure will not propagate through diagonal gaps.
 
When a liquid is moved (or created) with pressure, it attempts to locate the nearest tile on the same Z-level as its destination tile (for falling water, this is 1 Z-level ''beneath'' its original location) by moving north, south, east, west, down, or up. As it tries to locate an appropriate destination, the liquid will first only try to move sideways and downward - only when this fails will it attempt to move upward. Pressure will not propagate through diagonal gaps.
 
'''Speculation''', from a simple test, it appears that water falling on an open tile can still spill up z-levels if it is not dispersing fast enough, *before* having filled up the entire z-level. The solution to this is to pump the water ingress tile directly.
 
  
 
==A demonstration of pressure using U-Bends==
 
==A demonstration of pressure using U-Bends==
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In the next example ('''Diagram B'''), a '''dam''' (''not shown'') has been placed, which now prevents the river from flowing off the edge of the map. In this case, since it no longer has a "preferred" area to flow into, the pressure exerted by the river source (highlighted in red) allows the water to fill up the remaining level of the u-bend. Use caution when placing a dam on your river.   
 
In the next example ('''Diagram B'''), a '''dam''' (''not shown'') has been placed, which now prevents the river from flowing off the edge of the map. In this case, since it no longer has a "preferred" area to flow into, the pressure exerted by the river source (highlighted in red) allows the water to fill up the remaining level of the u-bend. Use caution when placing a dam on your river.   
* Note that this situation also applies '''on a map where the river is running into the sea'''.  Rivers running into the sea are not free to flow off the edge of the map, as the sea itself actually "dams" them.
+
* Note that this situation also applies '''on a map where the river is running into the sea'''.  Rivers running into the sea are obviously not free to flow off the edge of the map, as the sea itself actually "dams" them.
  
 
The final example ('''Diagram C'''), demonstrates how a '''[[screw pump]]''' exerts pressure - in this case, the water fills up to the same level as the pump's output tile (highlighted in red).
 
The final example ('''Diagram C'''), demonstrates how a '''[[screw pump]]''' exerts pressure - in this case, the water fills up to the same level as the pump's output tile (highlighted in red).
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[[Hatch cover|Hatches]] can be placed over [[channel]]s, [[stair]]s, [[ramp]]s, etc. to prevent [[water]] from moving vertically but will still allow the tile to be used, even as a water source (and possibly still for fishing too). Note that the construction of a hatch over the input tile of a [[Screw pump]] prevents water from being pumped.
 
[[Hatch cover|Hatches]] can be placed over [[channel]]s, [[stair]]s, [[ramp]]s, etc. to prevent [[water]] from moving vertically but will still allow the tile to be used, even as a water source (and possibly still for fishing too). Note that the construction of a hatch over the input tile of a [[Screw pump]] prevents water from being pumped.
  
==Plumbing schemes==
+
==Plumbing Schemes==
 
Using the information above, you can devise a number of ways to get the water where you want it to be. The following schemes provide a starting point for beginners:
 
Using the information above, you can devise a number of ways to get the water where you want it to be. The following schemes provide a starting point for beginners:
  
 
===Safe well===
 
===Safe well===
  
'''Side view'''
+
'''Side view''' <br />
<diagram fg="000" bg="c0c0c0">
+
 
▒▒▒▒▒▒▒▒X▒[#1:1]≈≈≈[#] <-- potable water source
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▒▒▒▒▒▒▒▒X▒≈≈≈ <-- potable water source
▒▒▒▒▒▒▒▒X▒
+
▒▒▒▒▒▒▒▒X▒
  ○ ▒▒><▒
+
  w ▒▒OO▒
▒▒ ▒▒▒▒X▒▒
+
▒▒ ▒▒▒▒X▒▒
▒  ▒▒▒X▒▒
+
▒  ▒▒▒X▒▒
▒▒#▒▒▒▒X▒▒
+
▒▒_▒▒▒▒X▒▒
▒▒    X▒▒
+
▒▒    X▒▒
▒▒▒▒▒▒▒▒▒▒
+
▒▒▒▒▒▒▒▒▒▒
</diagram>
 
  
<diagram fg="000" bg="c0c0c0">
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'''Pressure regulator, Top view''' <br />
▒▒▒▒
+
▒▒▒▒
▒▒<▒ <--up stair (to water source)
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▒▒u▒ <--up stair (to water source)
▒>▒▒ <--down stair (to reservoir)
+
▒d▒▒ <--down stair (to reservoir)
▒▒▒▒
+
▒▒▒▒
</diagram>
 
  
Dig the up/down stairs ('X') near a source of good clean water (river, stream), and tunnel to the location below where you want your well. Make sure to add the pressure regulator ('><') at the height of the well by digging another stairway diagonally adjacent to the first. Dig out the reservoir on the left side, channel down into the supply tunnel, and add a floor [[grate]] ('#') directly below the well (this grate keeps enemies from entering your fort via the well). Finally, channel a connection between the water source and your supply tunnel to fill the reservoir, and build your well (''). You can also build additional wells directly above the first, as long as you channel a clear path straight down into the reservoir.
+
Dig the up/down stairs ('X') near a source of good clean water (river, stream), and tunnel to the location below where you want your well. Make sure to add the pressure regulator ('OO') at the height of the well by digging another stairway diagonally adjacent to the first. Dig out the reservoir on the left side, channel down into the supply tunnel, and add a [[grate]] ('_') directly below the well (this grate keeps enemies from entering your fort via the well). Finally, channel a connection between the water source and your supply tunnel to fill the reservoir, and build your well ('w'). You can also build additional wells directly above the first, as long as you channel a clear path straight down into the reservoir.
  
 
===Pillar of pools===
 
===Pillar of pools===
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Can be used to provide each level with a pool. A central 'pillar' of water extends all the way down and provides the water.
 
Can be used to provide each level with a pool. A central 'pillar' of water extends all the way down and provides the water.
  
'''Top floor, top view'''
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* ▒ = wall
<diagram fg="000" bg="c0c0c0">
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* H = channeled out
▒▒▒▒▒▒▒
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* ≈ = water
._▒>|[#1:1]≈≈≈[#] <-- water tunnel (e.g. coming from a river or your cistern). | = floodgate
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* | = flood gate
._▒▒▒▒▒
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* d = down staircase
▒▒▒▒▒▒▒
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* x = up/down staircase
</diagram>
+
 
 +
 
 +
'''Top floor, Top view''' <br />
 +
▒▒▒▒▒▒▒
 +
  H▒d|≈≈≈ <-- water tunnel (e.g. coming from a river or your cistern)
 +
  H▒▒▒▒▒
 +
▒▒▒▒▒▒▒
  
'''Top &minus;1, top view'''
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'''Top -1, Top view''' <br />
<diagram fg="000" bg="c0c0c0">
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
+
▒≈▒x▒H
▒[#1:1]≈[#]▒X▒_.
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▒≈≈▒▒H
▒[#1:1]≈≈[#]▒▒_.
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
 
</diagram>
 
  
'''Top &minus;2, top view'''
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'''Top -2, Top view''' <br />
<diagram fg="000" bg="c0c0c0">
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
+
  H▒x▒≈▒
._▒X▒[#1:1]≈[#]▒
+
  H▒▒≈≈▒
._▒▒[#1:1]≈≈[#]▒
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
 
</diagram>
 
  
Keep the central block (with up/down staircase) aligned on each level. For lower levels simply continue alternating the -1 and -2 layouts.
+
Obviously, keep the central block (with up/down staircase) aligned on each level. For lower levels simply continue alternating the -1 and -2 layouts.
  
 
Don't forget to add a lever and hook it up to the top floodgate so you can shut off the main flow if you're experiencing <s>flooding</s> fun.
 
Don't forget to add a lever and hook it up to the top floodgate so you can shut off the main flow if you're experiencing <s>flooding</s> fun.
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You can also add additional floodgates on each level if you like:
 
You can also add additional floodgates on each level if you like:
  
'''z-1, top view'''
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'''z-1, Top view''' <br />
<diagram fg="000" bg="c0c0c0">
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
+
▒≈▒x▒H
▒[#1:1]≈[#]▒X▒_.
+
▒≈|▒▒H
▒[#1:1]≈[#]|▒▒_.
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
 
</diagram>
 
  
'''z-2, top view'''
+
'''z-2, Top view''' <br />
<diagram fg="000" bg="c0c0c0">
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
+
  H▒x▒≈▒
._▒X▒[#1:1]≈[#]▒
+
  H▒▒|≈▒
._▒▒|[#1:1]≈[#]▒
+
▒▒▒▒▒▒▒
▒▒▒▒▒▒▒
 
</diagram>
 
  
 
== See Also==
 
== See Also==

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