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Editing Priest

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==Adventurer mode==
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==Adventurer Mode==
 
Priests appear in many [[human]] and [[goblin]] settlements, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or one aligned with the civilization's pantheon or [[sphere]].
 
Priests appear in many [[human]] and [[goblin]] settlements, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or one aligned with the civilization's pantheon or [[sphere]].
  
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If a [[temple]] is in the settlement, there will be a local sect, and a living high priest, at least at the end of worldgen. Priests will be found wandering inside during the day, though in human towns, some may wander to visit a local tavern, mead hall, or keep, many return to their homes for lunch, and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple.
 
If a [[temple]] is in the settlement, there will be a local sect, and a living high priest, at least at the end of worldgen. Priests will be found wandering inside during the day, though in human towns, some may wander to visit a local tavern, mead hall, or keep, many return to their homes for lunch, and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple.
  
==Fortress mode==
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==Fortress Mode==
  
 
After more than ten worshippers of a given religious organisation reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among their members, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons.
 
After more than ten worshippers of a given religious organisation reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among their members, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons.

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