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Editing Quantum stockpile
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− | + | {{Quality|Exceptional|23:59, 27 June 2016 (UTC)}} | |
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− | A '''quantum stockpile''' ('''QSP''') allows you to store an unlimited number of items in a single tile. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, | + | A '''quantum stockpile''' ('''QSP''') allows you to store an unlimited number of items in a single tile. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3276117 possibly higher FPS]. Quantum stockpiles are considered to be an [[exploit]]. |
== Simple quantum stockpiles == | == Simple quantum stockpiles == | ||
The simplest QSP is created by designating a garbage dump [[activity zone]], dumping the items you want to store and then reclaiming them when you are ready to use them. If you place this garbage dump on top of an existing [[stockpile]], the dumped items will automatically be considered part of the stockpile, allowing the use of stockpile links to distribute the items to workshops or other stockpiles. | The simplest QSP is created by designating a garbage dump [[activity zone]], dumping the items you want to store and then reclaiming them when you are ready to use them. If you place this garbage dump on top of an existing [[stockpile]], the dumped items will automatically be considered part of the stockpile, allowing the use of stockpile links to distribute the items to workshops or other stockpiles. | ||
− | A similar effect may be achieved for stones by building a wall two tiles in front of a | + | A similar effect may be achieved for stones by building a wall two tiles in front of a catapult and digging a channel between the wall and catapult. By firing the catapult at the wall, the stone falls into the trench. The stone will pile up in the channel, putting it out of sight and out of mind. Not only does this train [[siege operator]]s, but it clears the stone that your [[miner]]s leave everywhere. |
Another way to quantum stockpile is to not have appropriate stockpiles to move items back to after you move them to the trading depot. The depot can hold an infinite number of items, and those items will not be removed if there is nowhere else to place them. This is also useful for anything you want to trade anyway. | Another way to quantum stockpile is to not have appropriate stockpiles to move items back to after you move them to the trading depot. The depot can hold an infinite number of items, and those items will not be removed if there is nowhere else to place them. This is also useful for anything you want to trade anyway. | ||
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This method allows the type of items to be stored in the quantum stockpile to be completely controlled and to be as broad or specific as required. Collection of items is automatic with no user input required, just like a normal stockpile, and the number of haulers collecting for the stockpile is controlled by the size and number of feeder stockpiles. Distribution is also automatic, with dwarves coming to collect items as needed from the quantum stockpile, just like from a normal stockpile. | This method allows the type of items to be stored in the quantum stockpile to be completely controlled and to be as broad or specific as required. Collection of items is automatic with no user input required, just like a normal stockpile, and the number of haulers collecting for the stockpile is controlled by the size and number of feeder stockpiles. Distribution is also automatic, with dwarves coming to collect items as needed from the quantum stockpile, just like from a normal stockpile. | ||
− | This can be | + | This can be utilised as part of a [[minecart]] transport system, or standalone with no tracks or moving minecarts whatsoever. The steps below are to create a standalone quantum stockpile, but the same general principles apply if used in a minecart transport system. |
===Setup=== | ===Setup=== | ||
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</diagram> | </diagram> | ||
− | # First, '''pause the game'''. If you don't, the dwarves will try to use the quantum stockpile for their own purposes | + | # First, '''pause the game'''. If you don't, the dwarves will try to use the quantum stockpile for their own purposes during setup, like assign barrels or bins, and the QSP won't work. You will also need to have a minecart ready in your inventory. |
− | # Build a track stop {{K|b}} - {{K| | + | # Build a track stop {{K|b}} - {{K|C}} - {{K|S}} ; ensure you set the {{K|d}}umping direction and leave the friction setting on Highest. This can be adjusted later should the need arise; see [[Minecart#More_on_Track_stop|Minecart]] for more information. |
− | # Designate a 1x1 quantum | + | # Designate a 1x1 quantum stock{{K|p}}ile on the tile where the track stop will dump and define preferences {{K|q}} to make the {{K|s}}ettings store only what you want, with no barrels {{K|E}}, bins {{K|C}} or wheelbarrows {{K|w}}, and most importantly, Will Take From Links Only {{K|a}}. |
− | # Designate a feeder | + | # Designate a feeder stock{{K|p}}ile, and though it can be anywhere, it's most efficient close by the track stop. It can be any size, but the larger it is, the more dwarves will simultaneously collect items.<sup>note 1</sup> Define the preferences {{K|q}} of this stockpile to be the same as the quantum stockpile<sup>note 2</sup>, with the possible exception of the number of wheelbarrows. If the QSP is for heavy items (e.g. loose stones), you may want to use [[wheelbarrow]]s in the feeder stockpile to speed up collection. |
− | ## | + | ## Keep it a reasonable size. In case something goes wrong, you won't want to have to deal with 200 unwanted boulders. |
− | + | ## If you configure the feeder stockpile to accept more than one type of item within a category, such as [[Stone]] or [[Furniture]], several quantum stockpiles can be set up to draw from the one stockpile. As an example, Metal Ores can be sorted out to iron-, copper- and silver-bearing ores in separate QSPs. | |
− | ## | + | # Construct a new hauling route {{K|h}} - {{k|r}}, being sure to place the cursor over the target track stop; assign a {{K|v}}ehicle (told you that you'd need one), and define a new {{K|s}}top on top of your track stop. {{K|Enter}} to define the stop, {{K|Enter}} again to configure the route stop settings to match the quantum stockpile, {{K|x}} to remove all pre-existing conditions, make a {{K|s}}tockpile link, then position the cursor and choose the feeder stock{{K|p}}ile/s . |
− | # Construct a new hauling route | ||
It's a little fiddly to initially set up, and if you miss any step it won't work at all, but once in operation it's an extremely efficient storage system, and scales easily with the size of your fortress, number of haulers and number of items to store. | It's a little fiddly to initially set up, and if you miss any step it won't work at all, but once in operation it's an extremely efficient storage system, and scales easily with the size of your fortress, number of haulers and number of items to store. | ||
===Drawbacks=== | ===Drawbacks=== | ||
− | # This method cannot store any items in [[bin]]s or [[barrel]]s at all, including bolts. | + | # This method cannot store any items in [[bin]]s or [[barrel]]s at all, including bolts (which shouldn't be stored in a bin anyway {{bug|2706}}). |
− | # This method cannot store | + | # This method cannot store all types of drinks (you will see your dwarves leave barrels and pots of alcohol all over the place), due to the fact that barrels assigned to stockpiles are marked to be put in specific stockpiles. |
# [[Food]] stored using this method without barrels tends to attract [[vermin]], especially swarms of [[fly|flies]], since it can't be placed in barrels. | # [[Food]] stored using this method without barrels tends to attract [[vermin]], especially swarms of [[fly|flies]], since it can't be placed in barrels. | ||
# This method works well for [[furniture]], [[wear|cast-off]] [[clothing]], [[metal]] and [[stone]]. A quantum minecart stop can be combined with some sort of [[garbage disposal]] mechanism to easily handle [[refuse]] and [[invader]]s' corpses. | # This method works well for [[furniture]], [[wear|cast-off]] [[clothing]], [[metal]] and [[stone]]. A quantum minecart stop can be combined with some sort of [[garbage disposal]] mechanism to easily handle [[refuse]] and [[invader]]s' corpses. |