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Editing Quantum stockpile

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## <span style="font-size:small;">Keep it a reasonable size. In case something goes wrong, you won't want to have to deal with 200 unwanted boulders.</span>
 
## <span style="font-size:small;">Keep it a reasonable size. In case something goes wrong, you won't want to have to deal with 200 unwanted boulders.</span>
 
## <span style="font-size:small;">If you configure the feeder stockpile to accept more than one type of item within a category, such as [[Stone]] or [[Furniture]], several quantum stockpiles can be set up to draw from the one stockpile. As an example, Metal Ores can be sorted out to iron-, copper- and silver-bearing ores in separate QSPs.</span>
 
## <span style="font-size:small;">If you configure the feeder stockpile to accept more than one type of item within a category, such as [[Stone]] or [[Furniture]], several quantum stockpiles can be set up to draw from the one stockpile. As an example, Metal Ores can be sorted out to iron-, copper- and silver-bearing ores in separate QSPs.</span>
# Construct a new hauling route pressing {{K|h}} then {{k|r}}, being sure to place the cursor over the target track stop. Naming {{K|n}} the route now will save a hassle with troubleshooting later. Press  {{K|v}} to assign a vehicle (told you that you'd need one), then press {{K|s}} to define a new route stop on top of your track stop. Press {{K|Enter}} to define the stop. Press {{K|x}} to remove the default conditions, press {{K|s}} to create a stockpile link, then position the cursor over the feeder stockpile and press {{K|p}}. Press {{K|Enter}} again to configure the route stop settings to match the quantum stockpile settings. '''If using custom stockpile settings, make sure you don't turn off the additional options. If you do turn them off, things won't work.''' Press {{K|ESC}} several times to back out of the Routes menu back to the Main menu.
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# Construct a new hauling route pressing {{K|h}} then {{k|r}}, being sure to place the cursor over the target track stop. Naming {{K|n}} the route now will save a hassle with troubleshooting later. Press  {{K|v}} to assign a vehicle (told you that you'd need one), then press {{K|s}} to define a new route stop on top of your track stop. Press {{K|Enter}} to define the stop. Press {{K|x}} to remove the default conditions, press {{K|s}} to create a stockpile link, then position the cursor over the feeder stockpile and press {{K|p}}. Press {{K|Enter}} again to configure the route stop settings to match the quantum stockpile settings '''(If using custom stockpile settings, make sure you don't turn off the additional options. If you do turn them off, things won't work. I found this out many hours later!)'''. Press {{K|ESC}} several times to back out of the Routes menu back to the Main menu.
  
 
It's a little fiddly to initially set up, and if you miss any step it won't work at all, but once in operation it's an extremely efficient storage system, and scales easily with the size of your fortress, number of haulers and number of items to store.
 
It's a little fiddly to initially set up, and if you miss any step it won't work at all, but once in operation it's an extremely efficient storage system, and scales easily with the size of your fortress, number of haulers and number of items to store.

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