v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Quest

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 133: Line 133:
 
Once the quest is complete, report back to the commander and select: {{DFtext|Give report pertaining to service as a <squad>}}. The quest will finish and its record will disappear from the agreements log. You can ask for a new quest afterwards.
 
Once the quest is complete, report back to the commander and select: {{DFtext|Give report pertaining to service as a <squad>}}. The quest will finish and its record will disappear from the agreements log. You can ask for a new quest afterwards.
  
Commanders can run out of quests, such that when asked for more, they say: {{DFtext|You may enjoy these times of peace, but remain vigilant.|7:1}}
+
Commanders can run out of quests, such that, when asked for more, they say: {{DFtext|You may enjoy these times of peace, but remain vigilant.|7:1}}
  
 
=== Rewards ===
 
=== Rewards ===
Line 152: Line 152:
 
Players can earn heroic reputation without a commander—perhaps the adventurer needs a worthy kill first before becoming a hearthperson. Adventurers may already start off knowing a few potential opportunities, seen in the events log.
 
Players can earn heroic reputation without a commander—perhaps the adventurer needs a worthy kill first before becoming a hearthperson. Adventurers may already start off knowing a few potential opportunities, seen in the events log.
  
To learn about a potential target, talk to someone and select: {{DFtext|Inquire about any troubles}}. The person will reply with a list of known troubles - choose a type of trouble from the list, and they'll respond with a specific incident of that type. For incidents involving objects or groups, the basic reply structure appears as:
+
To learn about a potential target, talk to someone and select: {{DFtext|Inquire about any troubles}}. The person will reply with a list of known troubles. Choose a type of trouble, and the person will reply back with a specific incident of that type. For incidents involving objects or groups, the basic reply structure appears as:
  
 
* Trouble pertaining to a creature: {{DFtext|(...) <Site name> is in <region name>. Seek this place if you wish to confront <creature>. (...)|7:1}}
 
* Trouble pertaining to a creature: {{DFtext|(...) <Site name> is in <region name>. Seek this place if you wish to confront <creature>. (...)|7:1}}
Line 172: Line 172:
 
To find the location of a site on the map:  
 
To find the location of a site on the map:  
  
# In the 'Ask for directions' menu, select {{DFtext|Ask for the whereabouts of <site name>}}.
+
# In the Ask for directions menu, select {{DFtext|Ask for the whereabouts of <site name>}}.
 
# If they know the location, they will reply:
 
# If they know the location, they will reply:
  
 
{{DFtext|<Site name> is a <length of the travel> to the <direction>. [You received a detailed description.]|7:1}}
 
{{DFtext|<Site name> is a <length of the travel> to the <direction>. [You received a detailed description.]|7:1}}
  
The site will be listed in the quest log and become searchable on the world map. If they do not know the location, they will either state their lack of knowledge or advise to look for a more well-informed person nearby to ask - fellow travelers, as well as position/occupation holders (e.g. leaders, nobles, tavern keepers) are usually more knowledgeable about the goings-on of the world. People can also be asked to guide adventurers to a location, becoming temporary companions until arriving at the destination.
+
The site will be listed in the quest log and become searchable on the world map. If they do not know the location, they will either state their lack of knowledge or advise to look for a more well-informed person nearby to ask. Travelers, as well as position/occupation holders (e.g. leaders, nobles, tavern keepers) are usually more knowledgeable about the goings-on of the world. People can also be asked to guide adventurers to a location, becoming temporary companions until arriving at the destination.
  
 
=== Whereabouts of a creature ===
 
=== Whereabouts of a creature ===
Line 186: Line 186:
 
# If they know the whereabouts, they will reply {{DFtext|<Site name> is in <region name>.|7:1}}
 
# If they know the whereabouts, they will reply {{DFtext|<Site name> is in <region name>.|7:1}}
  
Once at the site, to find the exact location of the creature (such as a hiding vampire), ask for whereabouts again to one of the locals. If the creature lives in a [[structure]], they will say {{DFtext|We are in <site name>. Search first in <structure> to the <direction>.|7:1}} Once at the correct structure, asking once more will give the response {{DFtext|Must be right around here somewhere.|7:1}} In the current version, this is broken.{{bug}} {{verify}} When the precise location is unknown, they will instead say {{DFtext|I'm not sure exactly where to look.|7:1}}
+
Once at the site, to find the exact location of the creature (such as a hiding vampire), ask for the whereabouts again to one of the local inhabitants. If the creature lives in a [[structure]], they will say {{DFtext|We are in <site name>. Search first in <structure> to the <direction>.|7:1}} Once at the correct structure, asking once more will give the response {{DFtext|Must be right around here somewhere.|7:1}} In the current version, this is broken.{{bug}} {{verify}} When the precise location is unknown, they will instead say {{DFtext|I'm not sure exactly where to look.|7:1}}
  
 
It can also be determined whether a creature is on the move or already dead by asking for its whereabouts. "On the move" means that the creature is not present in any site or structure and is currently wandering outside (or underground), possibly travelling between sites. By chance, targeted creatures can be encountered while travelling (they appear as {{Tile|*|7:0}} in the fast travel map). If the targeted creature is discovered to be already dead and the quest required killing the creature, then simply return to the commander; as its death counts as completion of the order. It is useful to remember that some creatures follow a day-night active cycle. For example, [[night troll]]s are nocturnal, so they usually remain in their lairs during the day and wander outside when night falls.
 
It can also be determined whether a creature is on the move or already dead by asking for its whereabouts. "On the move" means that the creature is not present in any site or structure and is currently wandering outside (or underground), possibly travelling between sites. By chance, targeted creatures can be encountered while travelling (they appear as {{Tile|*|7:0}} in the fast travel map). If the targeted creature is discovered to be already dead and the quest required killing the creature, then simply return to the commander; as its death counts as completion of the order. It is useful to remember that some creatures follow a day-night active cycle. For example, [[night troll]]s are nocturnal, so they usually remain in their lairs during the day and wander outside when night falls.
Line 200: Line 200:
 
=== Kill ===
 
=== Kill ===
  
A kill quest requires the character to search for and slay a particular beast. Quest critters include [[megabeast]]s, [[semi-megabeast]]s, [[titan]]s, and [[forgotten beast]]s. Less powerful creatures include [[night troll]]s and [[vampire]]s. Wild animals with {{token|LARGE_PREDATOR|c}} have a chance to start attacking civilizations and become kill quest targets as well. Kill quests raise the hero reputation, and the hunter reputation is also raised for slaying large predators. The difficulty of the quest critter affects the amount of reputation (e.g. defeating a dragon vs. a dingo).
+
A kill quest requires the character to search and slay a particular beast. Quest critters include [[megabeast]]s, [[semi-megabeast]]s, [[titan]]s, and [[forgotten beast]]s. Less powerful creatures include [[night troll]]s and [[vampire]]s. Wild animals with {{token|LARGE_PREDATOR|c}} have a chance to start attacking civilizations and become kill quest targets as well. Kill quests raise the hero reputation, and the hunter reputation is also raised for slaying large predators. The difficulty of the quest critter affects the amount of reputation (e.g. defeating a dragon vs. a dingo).
  
 
[[Werebeast]]s are not one of the beasts that can be targeted, though there are [[string dump|strings]] that imply dialogue for werebeast quests.{{verify}}
 
[[Werebeast]]s are not one of the beasts that can be targeted, though there are [[string dump|strings]] that imply dialogue for werebeast quests.{{verify}}
Line 226: Line 226:
 
An artifact quest involves the retrieval of an [[artifact]] for another person or group.{{v|0.44.01}} Artifact quests raise the "treasure hunter" reputation. There is also a sub-type artifact quest that involves returning [[book]]s to a [[library]]; this sub-type quest raises the "protector of knowledge" reputation.
 
An artifact quest involves the retrieval of an [[artifact]] for another person or group.{{v|0.44.01}} Artifact quests raise the "treasure hunter" reputation. There is also a sub-type artifact quest that involves returning [[book]]s to a [[library]]; this sub-type quest raises the "protector of knowledge" reputation.
  
Artifacts can be properly given back to the owners by using the barter system, accessible by speaking to the owner and selecting {{DFtext|Exchange, give, take, or show personal items}}. Thry can also be dropped or placed in the structure, but no reputation will be gained from this method.
+
Artifacts can be properly given to the owners by using the barter system, accessible by speaking to the owner and selecting {{DFtext|Exchange, give, take, or show personal items}}. Artifacts can also be dropped or placed in the structure, but no reputation will be gained from this way.
  
Library quests work a little differently - when a book is shown to one of the scholars working for the library in the barter screen, they will request for the book to be donated to the library. Do ''not'' give a book to a scholar; it will register as being in the scholar's personal possession and not the library itself - drop or place a book inside the structure instead, and the book will automatically become part of that library. Donating original books provides more reputation than copies.{{verify}}
+
Library quests work a little differently. When a book is shown to one of the scholars working for the library in the barter screen, they will request for the book to be donated to the library. Do ''not'' give a book to a scholar; it will register as being in the scholar's personal possession and not the library itself. Drop or place a book inside the structure instead, and the book will automatically become part of that library. Donating original books provide more reputation than copies.{{verify}}
  
 
Amusingly, players can take an artifact from a structure, leave and wait for a while, then come back to return the artifact and be praised for "finding" it for the owner. Adventurers can even gain reputation from this method.
 
Amusingly, players can take an artifact from a structure, leave and wait for a while, then come back to return the artifact and be praised for "finding" it for the owner. Adventurers can even gain reputation from this method.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 3 hidden categories: