v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Quickstart guide/Migrants

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
  
 
== Labors ==
 
== Labors ==
Whenever migrants arrive, it's important to make sure they have useful labors enabled ''and'' undesirable ones ''dis''abled.  (Utilities such as [[Utilities#Dwarf_Therapist|Dwarf Therapist]] or [[DFHack]] can help with this.) Once they're all on your map (but before they make it to your meeting area), pause the game ( {{k|spacebar}} ), and take a look at them...
+
Whenever migrants arrive, it's important to make sure they have useful labors enabledm ''and'' undesirable ones ''dis''abled.  (Utilities such as [[Utilities#Dwarf_Therapist|Dwarf Therapist]] or [[DFHack]] can help with this.) Once they're all on your map (but before they make it to your meeting area), pause the game ( {{k|spacebar}} ), and take a look at them...
* If you have any new [[farmer]]s, you'll want to decide if they'll be active and join your farming industry, or if you want to stick with your current [[Grower]](s). To activate, enable {{DFtext|Farming (Fields)}} (growing). Crop-size is based on the Grower skill of the planter, so a couple Novice Farmers can crush an otherwise bountiful harvest - but it's better to have crops planted by a Novice than not at all.
+
* If you have any new [[farmer]]s, you'll want to de3cide if they'll be active and join your farming industry, or if you want to stick with your current [[Grower]](s). To activate, enable {{DFtext|Farming (Fields)}} (growing). Crop-size is based on the Grower skill of the planter, so a couple Novice Farmers can crush an otherwise bountiful harvest - but it's better to have crops planted by a Novice than not at all.
 
* The same is true with any newly arrived skilled dwarf - are they more skilled than what you already have? Do you need backup in the skills they offer? Do you want to keep your current (semi?-)skilled dwarves active, or retire them (perhaps to mining, or the military)? Skill levels are listed [[skill|here]] and can be seen with {{k|v}}-{{k|g}}).
 
* The same is true with any newly arrived skilled dwarf - are they more skilled than what you already have? Do you need backup in the skills they offer? Do you want to keep your current (semi?-)skilled dwarves active, or retire them (perhaps to mining, or the military)? Skill levels are listed [[skill|here]] and can be seen with {{k|v}}-{{k|g}}).
 
* If you have any [[peasant]]s, dwarves with no (useful) skills, it's entirely up to you which labors to enable. If you want, check their thoughts for preferences that might give a hint to particular talents. Enable the skill(s) you feel you need help with, but don't expect any [[quality]] work from them for some time. Just make sure they have ''something'' useful enabled – otherwise, they'll just sit around and waste your valuable resources.
 
* If you have any [[peasant]]s, dwarves with no (useful) skills, it's entirely up to you which labors to enable. If you want, check their thoughts for preferences that might give a hint to particular talents. Enable the skill(s) you feel you need help with, but don't expect any [[quality]] work from them for some time. Just make sure they have ''something'' useful enabled – otherwise, they'll just sit around and waste your valuable resources.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: