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Editing Quickstart guide/Preparing carefully

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If you chose a site with flowing water, [[fishing]] can help keep your fort fed early on. If not, [[Ambusher|hunting]] can do the same, but keep in mind that safe hunting requires a lot of micromanagement. Your hunters will happily stalk and attack elephants, cougars, and other dangerous animals before they have the skills necessary to deal with them. Fisherdwarves, on the other hand, really only need to worry about [[alligator]]s and [[crocodile]]s (which may not even appear in your [[biome]]).
 
If you chose a site with flowing water, [[fishing]] can help keep your fort fed early on. If not, [[Ambusher|hunting]] can do the same, but keep in mind that safe hunting requires a lot of micromanagement. Your hunters will happily stalk and attack elephants, cougars, and other dangerous animals before they have the skills necessary to deal with them. Fisherdwarves, on the other hand, really only need to worry about [[alligator]]s and [[crocodile]]s (which may not even appear in your [[biome]]).
  
[[Leatherworker]] can be another useful skill, especially if you hunt or raise animals. If not, your first caravan will likely show up with tons of cheap leather. Leather makes good armor for your marksdwarves, as it is light weight and won't slow them down too much.
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[[Leatherworking]] can be another useful skill, especially if you hunt or raise animals. If not, your first caravan will likely show up with tons of cheap leather. Leather makes good armor for your marksdwarves, as it is light weight and won't slow them down too much.
  
 
Finally, as your economy will be centered around metals, you should choose a metalworking skill, probably [[armorsmith]] but [[weaponsmith]] is also a good choice.
 
Finally, as your economy will be centered around metals, you should choose a metalworking skill, probably [[armorsmith]] but [[weaponsmith]] is also a good choice.

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