v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Raccoon

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Raccoons''' are small and somewhat rare [[Creature|animals]] found in [[taiga]]s and [[temperate]] [[forest]]s, where they appear in loose groups of 1-3 individuals. Slightly larger than the average [[cat]], they'll attempt to [[Thief|steal]] both your [[Steals food|food]] and your [[Steals items|items]], making them a severe annoyance to a fortress during its infancy. Keep them out of your [[stockpile]]s and ensure your goods are taken underground if you embark in a map inhabited by raccoons. In combat, raccoons will defend themselves if attacked but generally stand no chance against a [[dwarf]] due to their small size. They possess thick fur which provides them with increased insulation compared to most other animals, and are also born with Legendary [[skill]] in [[Climber|climbing]]. Young raccoons are called ''pups''.
+
'''Raccoons''' are small and somewhat rare [[Creature|animals]] found in [[taiga]]s and [[temperate]] [[forest]]s, where they appear in loose groups of 1 to 3 individuals. Slightly larger than the average [[cat]], they'll attempt to [[Thief|steal]] both your [[Steals food|food]] and your [[Steals items|items]], making them a severe annoyance to a fortress during its infancy. Keep them out of your [[stockpile]]s and ensure your goods are taken underground if you embark in a map inhabited by raccoons. In combat, raccoons will defend themselves if attacked but generally stand no chance against a [[dwarf]] due to their small size. They possess thick fur which provides them with increased insulation compared to most other animals, and are also born with Legendary [[skill]] in [[Climber|climbing]]. Young raccoons are called ''pups''.
  
 
Raccoons can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They possess low value and provide few returns when [[butcher]]ed due to their small size, making them subpar targets for a [[meat industry]]. Due to not being benign, they'll fight intruders they come across, which makes them potential meat shields for your civilians.
 
Raccoons can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They possess low value and provide few returns when [[butcher]]ed due to their small size, making them subpar targets for a [[meat industry]]. Due to not being benign, they'll fight intruders they come across, which makes them potential meat shields for your civilians.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: