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! Description
 
! Description
 
|-
 
|-
| style="vertical-align: top"| SKILL
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| style="vertical-align: top"| SKILL || style="vertical-align: top"| [[Skill token]] || (Optional) This identifies the skill required to carry out the reaction and is trained when the reaction is performed.  Only one skill may be specified; if multiple skill tokens are defined only the last will be used.  A reaction with no product will yield no experience gain.  A reaction with no SKILL token will complete in a default amount of time.
| style="vertical-align: top"|  
 
* [[Skill token]]  
 
| (Optional) This identifies the skill required to carry out the reaction and is trained when the reaction is performed.  Only one skill may be specified; if multiple skill tokens are defined only the last will be used.  A reaction with no product will yield no experience gain.  A reaction with no SKILL token will complete in a default amount of time.
 
 
|-
 
|-
| style="vertical-align: top"| SKILL_IP
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| style="vertical-align: top"| SKILL_IP || style="vertical-align: top"| Integer || (Optional, requires SKILL token)  This adjusts the amount of skill gained each time the reaction is carried out.  The default value is 30; higher values increase the amount of skill gain.
| style="vertical-align: top"|
 
* Integer
 
| (Optional, requires SKILL token)  This adjusts the amount of skill gained each time the reaction is carried out.  The default value is 30; higher values increase the amount of skill gain.
 
 
|-
 
|-
| style="vertical-align: top"| ATTRIBUTE_IP
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| style="vertical-align: top"| ATTRIBUTE_IP || style="vertical-align: top"| Integer || (Optional, requires SKILL token)  This adjusts the amount of [[Attribute|attribute]] gain that skill gain from this reaction results in.  The default value is 10; higher values increase the amount of attribute gain.
| style="vertical-align: top"|
 
* Integer
 
| (Optional, requires SKILL token)  This adjusts the amount of [[Attribute|attribute]] gain that skill gain from this reaction results in.  The default value is 10; higher values increase the amount of attribute gain.
 
 
|-
 
|-
| style="vertical-align: top"| SKILL_ROLL_RANGE
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| style="vertical-align: top"| SKILL_ROLL_RANGE || style="vertical-align: top"| Range:Multiplier || (Optional, requires SKILL token)  This changes how much skill level affects the quality of the reaction product.  The default is [SKILL_ROLL_RANGE:11:5]. The ''range'' is the base "die roll" and the ''multiplier'' determines how much the dwarf's skill can affect the reaction; the skill roll is random(range) + random((skill level * multipler)/2 + 1) + random((skill level * multipler)/2 + 1), where random(x) gives a random number from 0 to x-1, inclusive (which also means that the minimum for the range is 1). The higher result on the roll, the better. Both numbers can be lowered to make the skill check harder. For example, with the default values a dwarf who is proficient in a skill has a skill level of 5; their roll will be random(11)+random(13)+random(13), meaning this dwarf can roll anywhere from 0 to 34; similarly, unskilled dwarves can roll 0 to 10 while legendary+0 (skill 15) dwarves can roll 0 to 84. If this is changed to [SKILL_ROLL_RANGE:1:8], then instead a proficient dwarf will have random(1)+random(21)+random(21), giving a roll of 0 to 40, with unskilled dwarves always rolling 0 and legendary dwarves going all the way up to 120.
| style="vertical-align: top"|
 
* Range
 
* Multiplier
 
| (Optional, requires SKILL token)  This changes how much skill level affects the quality of the reaction product.  The default is [SKILL_ROLL_RANGE:11:5]. The ''range'' is the base "die roll" and the ''multiplier'' determines how much the dwarf's skill can affect the reaction; the skill roll is random(range) + random((skill level * multipler)/2 + 1) + random((skill level * multipler)/2 + 1), where random(x) gives a random number from 0 to x-1, inclusive (which also means that the minimum for the range is 1). The higher result on the roll, the better. Both numbers can be lowered to make the skill check harder. For example, with the default values a dwarf who is proficient in a skill has a skill level of 5; their roll will be random(11)+random(13)+random(13), meaning this dwarf can roll anywhere from 0 to 34; similarly, unskilled dwarves can roll 0 to 10 while legendary+0 (skill 15) dwarves can roll 0 to 84. If this is changed to [SKILL_ROLL_RANGE:1:8], then instead a proficient dwarf will have random(1)+random(21)+random(21), giving a roll of 0 to 40, with unskilled dwarves always rolling 0 and legendary dwarves going all the way up to 120.
 
  
 
As a consequence, increasing the multiplier will always make legendary dwarves more effective, even if base roll is reduced to its minimum of 1, with the default going up to 84 for default and 90 for [SKILL_ROLL_RANGE:1:6].
 
As a consequence, increasing the multiplier will always make legendary dwarves more effective, even if base roll is reduced to its minimum of 1, with the default going up to 84 for default and 90 for [SKILL_ROLL_RANGE:1:6].

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