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Editing Reaction

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If you want the product's material to be derived from one of the reagents, and the reagent has a [[Reaction#Material_reaction_products|material reaction product]] defined, you can use GET_MATERIAL_FROM_REAGENT:reagent:REACTION_PRODUCT_ID in place of the material token. You can also specify GET_MATERIAL_FROM_REAGENT:reagent:NONE in order to directly use the reagent's own material.
 
If you want the product's material to be derived from one of the reagents, and the reagent has a [[Reaction#Material_reaction_products|material reaction product]] defined, you can use GET_MATERIAL_FROM_REAGENT:reagent:REACTION_PRODUCT_ID in place of the material token. You can also specify GET_MATERIAL_FROM_REAGENT:reagent:NONE in order to directly use the reagent's own material.
  
Similarly to choosing material types for a reagent, if the item product is armor/clothing, and has the appropriate [[Entity_token#Available_resources|armor token]] in the entity file, you will be able to choose the armor/clothing size for different creatures by clicking the magnifying glass of the workshop task. However, this will only work if the product material is [[Modding pitfalls#My_custom_armor.2Fclothing_reaction_won.27t_let_user_choose_size|cloth leather or certain metals]], and the item is also recognized by the related vanilla workshop reaction{{verify}}.
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Similarly to choosing material types for a reagent, if the item product is armor/clothing, and has the appropriate [[Entity_token#Available_resources|armor token]] in the entity file, you will be able to choose the armor/clothing size for different creatures by clicking the magnifying glass of the workshop task. However, this will only work if the product material is [[Modding pitfalls#My_custom_armor.2Fclothing_reaction_won.27t_let_user_choose_size|cloth leather or certain metals]], and the item is produced from the vanilla workshop reaction{{verify}}.
  
 
==== Product modifiers ====
 
==== Product modifiers ====

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