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Editing Reclaim fortress mode
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*Bugged invisible merchants and wagons, and their items, are reset; this is one workaround to getting caravans from those civs again | *Bugged invisible merchants and wagons, and their items, are reset; this is one workaround to getting caravans from those civs again | ||
*It's possible to unretire with a different dwarven civ, resulting in a different civ on the civ screen than that of the current fort | *It's possible to unretire with a different dwarven civ, resulting in a different civ on the civ screen than that of the current fort | ||
− | *The | + | *The decreased list is reset and non-historical figures are culled |
*If you were bordering an evil biome, the reanimation areas may also be reset; the corpse quantum stockpile near the border might be crawling with undead (not immediately). | *If you were bordering an evil biome, the reanimation areas may also be reset; the corpse quantum stockpile near the border might be crawling with undead (not immediately). | ||
*Visitors' petition timers are potentially reset, as are local wildlife populations. Visitors keep their resident status if they emigrated and then came back to visit again. | *Visitors' petition timers are potentially reset, as are local wildlife populations. Visitors keep their resident status if they emigrated and then came back to visit again. |