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{{Quality|Exceptional|20:55, 20 September 2016 (UTC)}}
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[[Dwarves]] have '''relationships''' amongst each other. These can be seen in detail by going to the dwarf's [[profile]], and pressing {{k|r}} to take you to their relationships screen. Relationships are usually formed by spending time with another dwarf.  Often, the strongest relationships are between dwarves from the same [[migrant]] wave, despite time spent with dwarves from other waves. Relationships are important because their presence or absence has an important effect on the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress.     
 
[[Dwarves]] have '''relationships''' amongst each other. These can be seen in detail by going to the dwarf's [[profile]], and pressing {{k|r}} to take you to their relationships screen. Relationships are usually formed by spending time with another dwarf.  Often, the strongest relationships are between dwarves from the same [[migrant]] wave, despite time spent with dwarves from other waves. Relationships are important because their presence or absence has an important effect on the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress.     
  
Making and talking to friends gives happy [[thought]]s, while the death of a [[pet]], friend, parent, [[children|child]] or [[marriage|spouse]] gives unhappy ones. Dwarves in a network of friends and family are happier than otherwise, but are more likely to make [[children]], and will be much harder-hit when a familiar dwarf dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
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Making and talking to friends gives happy [[thought]]s, while the death of a [[pet]], friend, parent, [[children|child]] or [[marriage|spouse]] gives unhappy ones. A network of friends and families are happier than individual dwarves, but are more likely to make [[children]], and will be much harder-hit when a familiar dwarf dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
  
 
(Note that the relationships screen is mouse-enabled.)
 
(Note that the relationships screen is mouse-enabled.)
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* Kin relationships
 
* Kin relationships
 
**'''Spouse''' - [[Marriage|Married]] dwarves are spouses of one another, and will share a [[bed]]. Heterosexual couples will produce children (the happier the couple, the more [[Marriage|often?]]).
 
**'''Spouse''' - [[Marriage|Married]] dwarves are spouses of one another, and will share a [[bed]]. Heterosexual couples will produce children (the happier the couple, the more [[Marriage|often?]]).
**'''Lover''' - Lovers are basically dwarven pairs; unmarried, but getting there. Dwarves may have multiple lovers. Dwarves who are lovers and marriage-compatible (as per their {{token|ORIENTATION|c}} token) and that spend enough time chatting may marry, at which point they will begin using the same bed and start producing children if belonging to opposite genders.
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**'''Lover''' - Lovers are basically dwarven pairs; unmarried, but getting there. Dwarves may have multiple lovers. Dwarves who are lovers and marriage-compatible (as per their {{token|ORIENTATION|c}} token) and that spend enough time chatting. may marry, at which point they will begin using the same bed and start producing children if belonging to opposite genders.
 
**'''Child''' - Any [[child]]ren that the dwarven parents have are the objects of their attention - this includes grown adults, minors, and babies.  Children are described by their sex and birth order.  The relationship is described as eldest son, second eldest son, eldest daughter, and so on.  The child might not necessarily be in the fortress. Even if born as twins, one will be older and one will be younger.  
 
**'''Child''' - Any [[child]]ren that the dwarven parents have are the objects of their attention - this includes grown adults, minors, and babies.  Children are described by their sex and birth order.  The relationship is described as eldest son, second eldest son, eldest daughter, and so on.  The child might not necessarily be in the fortress. Even if born as twins, one will be older and one will be younger.  
 
**'''Parent''' - If the dwarf has known parents, they will appear here.
 
**'''Parent''' - If the dwarf has known parents, they will appear here.
 
**'''Grandparent''' - Like known parents. They're separated into "paternal" and "maternal". (In listing order, may be mixed with siblings)
 
**'''Grandparent''' - Like known parents. They're separated into "paternal" and "maternal". (In listing order, may be mixed with siblings)
**'''Sibling''' - If the dwarf in question has siblings, they will appear here. Like children, they do not necessarily have to be in the fortress.  The relationships are described as older brother, younger brother, older sister, and younger sister (creatures with one or more genderless castes, such as [[Ant man]], also may have older/younger sibling). If dwarves share only one parent, they are described as above, but with half- (half-brother, half-sister etc). Even if born as twins, one will count as older than another.  
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**'''Sibling''' - If the dwarf in question has siblings, they will appear here. Like children, they do not necessarily have to be in the fortress.  The relationships are described as older brother, younger brother, older sister, and younger sister (creatures with one or more genderless castes, such as [[Ant man]], also may have older/younger sibling). If dwarves share only one parent (new in .47), they are described as above, but with half- (half-brother, half-sister etc). Even if born as twins, one will count as older than another.  
 
**'''Aunt/Uncle''' - If the dwarf has known aunts or uncles, they will appear here. Often these don't live in the same fortress.
 
**'''Aunt/Uncle''' - If the dwarf has known aunts or uncles, they will appear here. Often these don't live in the same fortress.
 
**'''Niece/Nephew''' - If the dwarf has known nieces or nephews, they will appear here. Again, nieces and nephews often don't live in the same fortress.
 
**'''Niece/Nephew''' - If the dwarf has known nieces or nephews, they will appear here. Again, nieces and nephews often don't live in the same fortress.
 
**'''Cousin''' - If the dwarf has known cousins, they will appear here. Cousins, much like some of the above categories, often don't live in the fortress.  
 
**'''Cousin''' - If the dwarf has known cousins, they will appear here. Cousins, much like some of the above categories, often don't live in the fortress.  
 
* Spiritual relationships
 
* Spiritual relationships
**'''Deity''' - Ye olde dwarven [[deity|god]]s are the most important non-familial relationships for a dwarf.  A dwarf can worship multiple gods, and on rare occasions will not worship any (atheism). Dwarves can have different levels of worship ("ardent", "faithful", "casual", and "dubious"). Note that cursed creatures are ''always'' dubious worshippers of their deities, making this relationship an important sign of a [[vampire]]. A [[temple]] may be designated as a [[location]] from a [[meeting area]]. Worshiping at a temple reduces [[stress]] by a large amount, but not being able to worship causes further stress to develop.
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**'''Deity''' - Ye old dwarven [[deity|god]]s are the most important non-familial relationships for a dwarf.  A dwarf can worship multiple gods, and on rare occasions will not worship any (atheism). Dwarves can have different levels of worship ("ardent", "faithful", "casual", and "dubious"). Note that cursed creatures are ''always'' dubious worshippers of their deities, making this relationship an important sign of a [[vampire]]. A [[temple]] may be designated as a [[location]] from a [[meeting area]]. Worshiping at a temple reduces [[stress]] by a large amount, but not being able to worship causes further stress to develop.{{version|0.42.01}}
 
**'''Object of Worship''' - Dwarves tend to worship [[megabeast]]s that have attacked a settlement, most likely out of fear. This relationship is, for now, only aesthetic, and does not change the behavior of the dwarf or the megabeast if the worshipper meets the worshipped.
 
**'''Object of Worship''' - Dwarves tend to worship [[megabeast]]s that have attacked a settlement, most likely out of fear. This relationship is, for now, only aesthetic, and does not change the behavior of the dwarf or the megabeast if the worshipper meets the worshipped.
 
**'''Force''' - An [[elf]] may worship a [[force|force of nature]], which works the same as worship of a deity.
 
**'''Force''' - An [[elf]] may worship a [[force|force of nature]], which works the same as worship of a deity.
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* Religious grievances...Sometimes very specific grudges can happen, such as a [[mummy]] forming one against a [[tomb]] thief.
 
* Religious grievances...Sometimes very specific grudges can happen, such as a [[mummy]] forming one against a [[tomb]] thief.
  
==Relationship variables==
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==Variable relationships==
  
 
On top of the existing relationships, there are variables that govern the attitude between two characters. This usually comes up during corruption attempts by [[villain]]s in worldgen (e.g. intimidation is more successful if the target fears the villain already, and flattery works better if the target trusts them) and is especially relevant during interrogations in both fortress and adventure mode. Those variables are:
 
On top of the existing relationships, there are variables that govern the attitude between two characters. This usually comes up during corruption attempts by [[villain]]s in worldgen (e.g. intimidation is more successful if the target fears the villain already, and flattery works better if the target trusts them) and is especially relevant during interrogations in both fortress and adventure mode. Those variables are:
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==Night troll relationships==
 
==Night troll relationships==
  
After abducting someone, a [[night troll]] makes its victim into a '''prisoner''' and becomes an '''imprisoner'''; that relationship may be seen in legends mode, and (if using dfhack) in the thoughts and preferences screen. Then the prisoner and imprisoner become just ordinary spouses.{{verify}}
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After abducting someone, a [[night troll]] makes its victim into a '''prisoner''' and becomes an '''imprisoner'''; that relationship may be seen in legends mode, and (if using dfhack) in thoughts and preferences screen. Then the prisoner and imprisoner become just ordinary spouses.
  
==Growing relationships==
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==Making friends==
 
Over time, dwarves who spend time idling near each other will begin to form friendships and grudges. This happens through 'chats' and the 'socialize' activity.
 
Over time, dwarves who spend time idling near each other will begin to form friendships and grudges. This happens through 'chats' and the 'socialize' activity.
  
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It is possible for two dwarves to have different opinions about each other. For example, Urist can treat Bomrek as a long-term acquainted buddy, while Bomrek counts Urist as a barely recognised person.
 
It is possible for two dwarves to have different opinions about each other. For example, Urist can treat Bomrek as a long-term acquainted buddy, while Bomrek counts Urist as a barely recognised person.
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===Mechanics===
 
===Mechanics===

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