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Editing Rumor

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Rumors can become known to your fort either by word of the [[outpost liaison]], who will arrive with the caravan once each year, by [[diplomat]]s, or by [[visitor]]s in the [[tavern]] ''when served a drink'' by an assigned [[tavern keeper]].  
 
Rumors can become known to your fort either by word of the [[outpost liaison]], who will arrive with the caravan once each year, by [[diplomat]]s, or by [[visitor]]s in the [[tavern]] ''when served a drink'' by an assigned [[tavern keeper]].  
  
The outpost liaison will tell you about several rumors to none, depending on the time that has gone by since your last meeting and eventfulness of it. Visitors will usually only tell you one at a time, occasionally a few. All rumors told by visitors are marked with a light blue notice.
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The outpost liaison will tell you about several rumors to none, depending on the time and eventfulness of it that has gone by since your last meeting. Visitors will usually only tell you one at a time, occasionally a few. All rumors told by visitors are marked with a light blue notice.
  
 
The notices when a visitor tells you one or more rumors:
 
The notices when a visitor tells you one or more rumors:
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== Rumors in adventure mode ==
 
== Rumors in adventure mode ==
  
Your adventurer can easily spread rumors by bringing up incidents in conversations, or bragging about some feat in front of witnesses. Summarizing incidents seems to be more effective than simply bragging. The rumor will start spreading as you leave the site and it offloads.
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Your adventurer can easily spread rumors by bringing up incidents in conversations, or by bragging about some feat in front of witnesses. Summarizing incidents seems to be more effective than simply bragging. The rumor will start spreading as you leave the site and it offloads.
  
It should be noted that anyone you encounter that wasn't a [[historical figure]] already, is going to be a complete blank slate with almost no knowledge of anything, e.g. they won't know about any of the enemies or beast you've slain if you don't tell them about it, or even the most basic animals such as [[cat]]s and [[dog]]s. This leaves the impression that no one cares about your achievements you brag about - they would if they had any idea who you were talking about.
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It should be noted that anyone you encounter that wasn't a [[historical figure]] already is going to be a complete blank slate with almost no knowledge of anything, e.g. they won't know about any of the enemies or beast you've slain if you don't tell them about it, or even the most basic animals such as [[cat]]s and [[dog]]s. This leaves the impression that no one cares about your achievements you brag about - they would if they had any idea who you were talking about.
  
 
This means NPCs don't actually remember the event when they tell you troubles, they only remember so when you retell them the event, they then get a fresh copy of said event and react to that. So if you, say, rescue a child, then bring up the fact that the kid got kidnapped (even though, technically, you rescued them) they will bring up the event that the person was kidnapped again. This goes for dead characters, as no one knows if they are really dead or not and react based on the info given to them, or if they have seen the body. This also goes for if they have seen the person before or know their name, as you kinda hope the person you're talking to had bad history with the person you murdered.
 
This means NPCs don't actually remember the event when they tell you troubles, they only remember so when you retell them the event, they then get a fresh copy of said event and react to that. So if you, say, rescue a child, then bring up the fact that the kid got kidnapped (even though, technically, you rescued them) they will bring up the event that the person was kidnapped again. This goes for dead characters, as no one knows if they are really dead or not and react based on the info given to them, or if they have seen the body. This also goes for if they have seen the person before or know their name, as you kinda hope the person you're talking to had bad history with the person you murdered.

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