v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Sally port
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 23: | Line 23: | ||
If you build two sally ports, you can trap two groups of enemies. Add a connection between them in the middle and watch with satisfaction as the remnants of last month's goblin siege fight for their lives against a bloodthirsty [[hydra]]. To the winner goes next month's Hippie wagon! | If you build two sally ports, you can trap two groups of enemies. Add a connection between them in the middle and watch with satisfaction as the remnants of last month's goblin siege fight for their lives against a bloodthirsty [[hydra]]. To the winner goes next month's Hippie wagon! | ||
− | You can also use it for [[unfortunate accident|organic waste disposal]]. The more amusing way to do this is to build a bridge so that it can fling useless nobles | + | You can also use it for [[unfortunate accident|organic waste disposal]]. The more amusing way to do this is to build a bridge so that it can fling useless nobles through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draft them into their own little squad, tell them to move to that point, close the gate behind them, and then let whatever's inside have at it. |
A sally port with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s (''not that they're of much use per se, in fact rather dangerous of themselves''), a captured [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with wooden bolts for eternity without suffering any ill effects. | A sally port with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s (''not that they're of much use per se, in fact rather dangerous of themselves''), a captured [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with wooden bolts for eternity without suffering any ill effects. |