v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Sally port

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
  
 
== Militaristic amenities ==
 
== Militaristic amenities ==
If you build two sally ports, you can trap two groups of enemies. Add a connection between them in the middle and watch with satisfaction as the remnants of last month's goblin siege fight for their lives against a bloodthirsty [[hydra]]. To the winner goes next month's Hippie wagon!
+
If you build two sally ports you can trap two groups of enemies. Add a connection between them in the middle and watch with satisfaction as the remnants of last month's goblin siege fight for their lives against a bloodthristy [[hydra]]. To the winner goes next month's Hippie wagon!
  
 
You can also use it for [[unfortunate accident|organic waste disposal]]. The more amusing way to do this is to build a bridge so that it can fling useless nobles-or useless glazers-through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draft them into their own little squad, tell them to move to that point, close the gate behind them, and then let whatever's inside have at it.
 
You can also use it for [[unfortunate accident|organic waste disposal]]. The more amusing way to do this is to build a bridge so that it can fling useless nobles-or useless glazers-through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draft them into their own little squad, tell them to move to that point, close the gate behind them, and then let whatever's inside have at it.
  
A sally port with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s (''not that they're of much use per se, in fact rather dangerous of themselves''), a captured [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with wooden bolts for eternity without suffering any ill effects.
+
A sally port with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s, a captured [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with wooden bolts for eternity without suffering any ill effects.
  
 
A sally port with fortifications constructed or dug into the end can be used to train your siege operators. A couple of floodgates leading into your fortress from the side of the room is fine, and will not block the view of a stack of idle [[ballista]]e at the end. This works much like marksdwarf training, except that it is slower and significantly less effective. It does work against ranged attackers, though, since siege equipment has a longer reach and is thus (usually) safe to use against enemy bowmen and the like.
 
A sally port with fortifications constructed or dug into the end can be used to train your siege operators. A couple of floodgates leading into your fortress from the side of the room is fine, and will not block the view of a stack of idle [[ballista]]e at the end. This works much like marksdwarf training, except that it is slower and significantly less effective. It does work against ranged attackers, though, since siege equipment has a longer reach and is thus (usually) safe to use against enemy bowmen and the like.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: