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Editing Sample Starting Builds
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The 4 "(or ???)" skills can be tweaked to suit the target environment or your own playstyle/preference. They could be military, or something else if you think you need some other starting skill more. Ymmv, and that's fine. | The 4 "(or ???)" skills can be tweaked to suit the target environment or your own playstyle/preference. They could be military, or something else if you think you need some other starting skill more. Ymmv, and that's fine. | ||
− | Against most early animal threats, the '''leader''' dwarf should be able to crush most anything non-[[ | + | Against most early animal threats, the '''leader''' dwarf should be able to crush most anything non-[[invasion]] level if you give him a decent axe*. Add some quick chain armor (and some back-up!) if something serious shows up. |
− | : (* I start w/ one generic pick for embark, and [[Make your own weapons|DIY]] a quality bronze axe asap ( | + | : (* I start w/ one generic pick for embark, and [[Make your own weapons|DIY]] a quality bronze axe asap (and then a crossbow) - but that can take a while. If you expect trouble, start w/ a generic axe.) |
The '''Planter''' will probably be working close to 24/7 on the farm. He has "Wrestler" only as a defense for when working above ground - he's not really "military grade", but it will help keep him alive if he's surprised by something unpleasant. He'd make a good crossbow candidate, as you don't want to lose him - Farming skill is a great labor multiplier, and a Farmer 5 does the work of score of dwarves compared to a Farmer 1. (You could also just lose a 2nd skill on this guy, and spend the 15 Embark points on something else, maybe another dog.) | The '''Planter''' will probably be working close to 24/7 on the farm. He has "Wrestler" only as a defense for when working above ground - he's not really "military grade", but it will help keep him alive if he's surprised by something unpleasant. He'd make a good crossbow candidate, as you don't want to lose him - Farming skill is a great labor multiplier, and a Farmer 5 does the work of score of dwarves compared to a Farmer 1. (You could also just lose a 2nd skill on this guy, and spend the 15 Embark points on something else, maybe another dog.) |