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* '''Scholar''' - Low level academic skills
 
* '''Scholar''' - Low level academic skills
  
Medical professions work as expected ([[Surgeon]] for Surgery, etc.) except when coupled with critical thinking since that will produce a sage, and with multiple medical skills will become a '''[[Doctor]]'''. It appears that [[Diagnostician]] is most important for medical scholars, but relevant topics will increase other medical skills as well - discussing the [[Topic#Medicine|Suturing]] topic increases [[Suturer]].
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Medical professions work as expected ([[Surgeon]] for Surgery, etc.) except when coupled with critical thinking since that will produce a sage, and with multiple medical skills will become a '''[[Doctor]]'''.
 
 
An engineer without experience in [[Topic#Engineering|optic or fluid topics]] is simply called [[Mechanic]].
 
  
 
During [[world generation]], historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven [[fortress]] or human [[town]]) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas [[Entity token#SCHOLAR|determined by civilization]]: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated [[Personality_trait#Beliefs|cultural values]] during world generation. Goblin and kobold civilizations will never produce scholars because they lack the necessary [[entity token]]s, but goblin members of scholarly civilizations may become scholars.{{cite forum|140163/7489079}} Elf and goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go, after long since mastering their chosen field.
 
During [[world generation]], historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven [[fortress]] or human [[town]]) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas [[Entity token#SCHOLAR|determined by civilization]]: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated [[Personality_trait#Beliefs|cultural values]] during world generation. Goblin and kobold civilizations will never produce scholars because they lack the necessary [[entity token]]s, but goblin members of scholarly civilizations may become scholars.{{cite forum|140163/7489079}} Elf and goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go, after long since mastering their chosen field.

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