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[[File:dwarf_scholar.jpg|thumb|250px|right|Smart, but still depends on alcohol.]]'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with fellow scholars, or write [[book]]s.
 
[[File:dwarf_scholar.jpg|thumb|250px|right|Smart, but still depends on alcohol.]]'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with fellow scholars, or write [[book]]s.
  
Scholars research [[topic]]s through pondering and discussing them. Each scholar will spend their time on a single topic until it is researched or they obtain the [[knowledge]] through apprenticeship or reading a book. Each time a scholar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar will obtain an invisible amount of research points. The latter seems to be semi-random, but the higher the scholar's related scholarly skills, the higher the amount of research points they obtain. Once they've received a certain amount of research points (Values of 100K have been reported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not further the field of research. Exact mechanics can be found on [[Topic#Discovering Topics]].
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Scholars research [[topic]]s through pondering and discussing them. Each scholar will spend their time on a single topic until it is researched or they obtain the [[knowledge]] through apprenticeship or reading a book. Each time a scholar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar will obtain an invisible amount of research points. The latter seems to be semi-random, but the higher the scholar's related scholarly skills, the higher the amount of research points they obtain. Once they've received a certain amount of research points (Values of 100K have been reported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not further the field of research.
  
 
Research can take in-game decades, but scholars will continue their research if the fort is retired and will bring their research when migrating between forts. The topics and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
 
Research can take in-game decades, but scholars will continue their research if the fort is retired and will bring their research when migrating between forts. The topics and discoveries involved currently have [[Book#Literary_Forms|little in-game effect]], but will be expanded upon at a later date.
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It appears that pondering is one of the things that fulfills the "think abstractly" need<!--not rigorously tested, but dwarf with high need in that was assigned to be scholar in library and he appeared to  ponder a bit and the need was switched to fulfilled-->.
 
It appears that pondering is one of the things that fulfills the "think abstractly" need<!--not rigorously tested, but dwarf with high need in that was assigned to be scholar in library and he appeared to  ponder a bit and the need was switched to fulfilled-->.
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==Exact mechanics==
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Fort scholars do activity cycles, the length of which is 1-2 days (whether they are pondering or discussing etc.)  Once they get through 50 cycles, it rolls 0-50 vs. the number of completed cycles minus 50 to see if they get "breakthrough credit."  So at 51, they have a 2% chance, and at 100, they have a 100% chance.  Then, it resets the cycle number to zero and gives them breakthrough credit, based on a skill roll plus 100 (for discuss, the other researchers contribute half of their summed skill rolls.)  Based on the difficulty (1-4) of the topic, total lifetime breakthrough credit is then assigned a number of 50-sided dice.  An easy topic is dice=credit/2500, then /5000, then /10000, then /20000 for level 4 topics.  The number of dice cannot exceed 10.  Then roll these dice -- if you get a 50 on any of them, discovery!  Also: if they fail to get the breakthrough after the 50-sided rolls, they have a 2% chance of switching topics, or if their credit exceeds 100000, they always switch topics (though they keep the credit, so returning to the topic later gives them a decent chance at breakthrough.)
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==Involved skills==
 
==Involved skills==

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