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Editing Screw pump

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{{V50 machine|name=Screw pump|key=p|job=[[Pump operator]]
 
{{V50 machine|name=Screw pump|key=p|job=[[Pump operator]]
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It's easily possible to allow that output liquid to drain away to lower z-levels, but it ''starts'' on the same level as the pump, 1 z-level above where it started. It's also possible to use walls to prevent the liquid from spreading, and this is recommended if you do not have a reliable drain system.
 
It's easily possible to allow that output liquid to drain away to lower z-levels, but it ''starts'' on the same level as the pump, 1 z-level above where it started. It's also possible to use walls to prevent the liquid from spreading, and this is recommended if you do not have a reliable drain system.
  
To build a pump, open the {{k|b}}uild menu, select {{k|m}}achines/fluids and then Screw {{k|p}}ump. It's important to choose the proper orientation for your pump (to specify the source and destination tiles) using the sub-menu that appears in the upper-right of the screen. In Dwarf Fortress Classic v50, the arrows on this menu point in the direction of the source of the pump's fluid, not in the direction the fluid will be pumped (for instance, if you click on the →→ symbol, the machine will be built to pump from east to west). These same buttons in Dwarf Fortress Premium show an icon that more intuitively displays the movement of fluid by the machine, and are in an opposite layout. The default (as shown above in the sidebar), "pumps from the north", which is the center-bottom button in Dwarf Fortress Premium, and the center-top option in ''Dwarf Fortress Classic''. When clicking the map to choose a location for a pump, the tile you select will be the output side of the pump.
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To build a pump, open the {{k|b}}uild menu, select {{k|m}}achines/fluids and then Screw {{k|p}}ump. It's important to choose the proper orientation for your pump (to specify the source and destination tiles) using the sub-menu that appears in the upper-right of the screen. In Dwarf Fortress Classic v50, the arrows on this menu point in the direction of the source of the pump's fluid, not in the direction the fluid will be pumped (for instance, if you click on the →→ symbol, the machine will be built to pump from east to west). These same buttons in Dwarf Fortress Premium show an icon that more intuitively displays the movement of fluid by the machine, and are in an opposite layout. The default (as shown above in the sidebar), "pumps from the north", which is the center-bottom button in Dwarf Fortress Premium, and the center-top option in Dwarf Fortress Classic. When clicking the map to choose a location for a pump, the tile you select will be the output side of the pump.
  
 
If pumped manually, the pump operator stands on the input tile, as the output tile is [[impassable tile|impassable]]. After construction is complete, orientation of the pump will be displayed by clicking on the pump. Orientation of a pump cannot be changed after being constructed, but, as with any building, it can be deconstructed into its component parts and rebuilt with a new orientation, and/or a new location.
 
If pumped manually, the pump operator stands on the input tile, as the output tile is [[impassable tile|impassable]]. After construction is complete, orientation of the pump will be displayed by clicking on the pump. Orientation of a pump cannot be changed after being constructed, but, as with any building, it can be deconstructed into its component parts and rebuilt with a new orientation, and/or a new location.
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* In order to safely pump magma, you must use [[magma-safe]] materials, though magma-unsafe metals have been observed to be safe unless the input tile is going to be submerged in magma. Wooden parts (except for [[nether-cap]]s) will burst into flames the instant the pump is activated, and magma-unsafe stone [[block]]s melt after a short time. Despite the requirement for magma-safe materials, the exterior of the pump does not heat up, and dwarves do not mind operating a magma pump directly.
 
* In order to safely pump magma, you must use [[magma-safe]] materials, though magma-unsafe metals have been observed to be safe unless the input tile is going to be submerged in magma. Wooden parts (except for [[nether-cap]]s) will burst into flames the instant the pump is activated, and magma-unsafe stone [[block]]s melt after a short time. Despite the requirement for magma-safe materials, the exterior of the pump does not heat up, and dwarves do not mind operating a magma pump directly.
 
* Magma, which normally has no pressure, will behave as though pressurized when pumped. For example, when pumped into a U-turn, magma will come out at the other end. Normal (non-pumped) magma would just pool at the lowest level. This may be either very useful (can be used to build pressure towers for magma) or deadly (forge level flooded with magma, because someone tried to pump magma into a volcano).
 
* Magma, which normally has no pressure, will behave as though pressurized when pumped. For example, when pumped into a U-turn, magma will come out at the other end. Normal (non-pumped) magma would just pool at the lowest level. This may be either very useful (can be used to build pressure towers for magma) or deadly (forge level flooded with magma, because someone tried to pump magma into a volcano).
* The pump's pseudo-pressure doesn't work across diagonals. If there is a diagonal-only passage in your tunnel, liquids will seep slowly through it, instead of bursting through above their normal maximal speed, like they would if there was a clear orthogonal passage.
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* Pump's pseudo-pressure doesn't work across diagonals. If there is a diagonal-only passage in your tunnel, liquids will seep slowly through it, instead of bursting through above their normal maximal speed, like they would if there was a clear orthogonal passage.
 
* The liquid in a pump's intake tile must have a depth of at least 2/7 for the pump to be able to remove any amount of liquid from it.
 
* The liquid in a pump's intake tile must have a depth of at least 2/7 for the pump to be able to remove any amount of liquid from it.
 
* If a pump's intake tile on the z-level below the pump becomes blocked (e.g. cave-in, magma cooling into obsidian, or a sapling maturing into a [[tree]]) the pump will still run but not pump any fluid.
 
* If a pump's intake tile on the z-level below the pump becomes blocked (e.g. cave-in, magma cooling into obsidian, or a sapling maturing into a [[tree]]) the pump will still run but not pump any fluid.
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* Pumps operate in the reverse order in which they were built-- the most recently built will try to pump, then the next recent, and so on.  You can use this to your advantage for [[mist]] generation, to maximize fluid throughput, or for advanced [[repeater]] design.
 
* Pumps operate in the reverse order in which they were built-- the most recently built will try to pump, then the next recent, and so on.  You can use this to your advantage for [[mist]] generation, to maximize fluid throughput, or for advanced [[repeater]] design.
 
* Screw pumps continue to operate for a short period (49 ticks) after losing power-- that is, a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
 
* Screw pumps continue to operate for a short period (49 ticks) after losing power-- that is, a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
* Screw pumps attempt to pump everything from the inlet tile to the outlet tile on every turn (so long as there is more than 1/7 liquid in the square).  Actual pump rate tends to be slower than this, due to liquid needing to flow to the pump inlet, which can take a few turns depending on the source.
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* Screw pumps attempt to pump everything from the inlet tile to the outlet tile on every turn (so long as there is more than 1/7 liquid in the square).  Actual pump rate tends to be slower than this due to liquid needing to flow to the pump inlet, which can take a few turns depending on the source.
* In previous versions, in [[adventure mode]]; if you brought your adventurer to a site with working pumps, the pumps would run as long as you were close enough to the fortress, but once you moved far enough away, the site got offloaded, causing the pumps to stop.  
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* In previous versions, in [[Adventure mode]], if you bring your adventurer to a site with working pumps, the pumps would run as long as you were close enough to the fortress, but once you moved far enough away, the site got offloaded, causing the pumps to stop.  
  
 
====Common mistakes====
 
====Common mistakes====

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