v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Siege engine

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:
 
[[Ammo]] is destroyed upon landing, unless it falls a z-level, and then it falls harmlessly.  (See [[#Catapults as stone movers|below]].)
 
[[Ammo]] is destroyed upon landing, unless it falls a z-level, and then it falls harmlessly.  (See [[#Catapults as stone movers|below]].)
  
<diagram>
 
 
  ########
 
  ########
 
  CCC..._#
 
  CCC..._#
Line 41: Line 40:
 
  CCC..._#
 
  CCC..._#
 
  ########
 
  ########
</diagram>
 
  
 
The [[channel]] at the end of this firing range preserves the stone. For catapults there is usually so much spare stone that this is not necessary, but it could be used for fast stone transport, or simply to set up a self-contained training area. A similar effect can sometimes be observed when firing a catapult over bumpy ground outside.
 
The [[channel]] at the end of this firing range preserves the stone. For catapults there is usually so much spare stone that this is not necessary, but it could be used for fast stone transport, or simply to set up a self-contained training area. A similar effect can sometimes be observed when firing a catapult over bumpy ground outside.
Line 47: Line 45:
 
The design can be further improved by using a [[drawbridge]] rather than a wall, this way when the drawbridge is raised it acts like a wall deflecting the stone into the channel below. In the case of an attack on your [[fortress]] the drawbridge can be lowered allowing the catapult to fire.
 
The design can be further improved by using a [[drawbridge]] rather than a wall, this way when the drawbridge is raised it acts like a wall deflecting the stone into the channel below. In the case of an attack on your [[fortress]] the drawbridge can be lowered allowing the catapult to fire.
  
<diagram>
 
 
  #####################
 
  #####################
 
  CCC..._¦.............
 
  CCC..._¦.............
Line 53: Line 50:
 
  CCC..._¦.............
 
  CCC..._¦.............
 
  #####################
 
  #####################
</diagram>
+
Drawbridge raised deflecting stones into channel.
  
Drawbridge raised deflecting stones into channel.
 
  
<diagram>
 
 
  #####################
 
  #####################
 
  CCC...[].............
 
  CCC...[].............
Line 63: Line 58:
 
  CCC...[].............
 
  CCC...[].............
 
  #####################
 
  #####################
</diagram>
 
 
 
Drawbridge lowered allowing catapult to shoot down the corridor.
 
Drawbridge lowered allowing catapult to shoot down the corridor.
  
 
Since catapults will never hurt your dwarves, you can easily take the above designs and face the catapults towards each other with channels behind them.
 
Since catapults will never hurt your dwarves, you can easily take the above designs and face the catapults towards each other with channels behind them.
  
<diagram>
 
 
  ######################
 
  ######################
 
  #_CCC............CCC_#
 
  #_CCC............CCC_#
Line 75: Line 67:
 
  #_CCC............CCC_#
 
  #_CCC............CCC_#
 
  #########....#########
 
  #########....#########
</diagram>
 
  
 
This is obviously only for training purposes, but the point is efficiency.  As each catapult fires, it "gives" stones to the engine across from it.  This is entirely self contained, as your operators will continuously recycle the same ammunition, practically playing "catch" with the stones they are training with.  Stones will always be available directly behind each operator, however <s>dorfs</s> some dwarves are incredibly stupid.  They will tend to pick the last MINED stone for loading (like masons and crafters), so its best to burrow them into the range.  Even then, the idiots will sometimes cross the range and pick up stones from the far end.
 
This is obviously only for training purposes, but the point is efficiency.  As each catapult fires, it "gives" stones to the engine across from it.  This is entirely self contained, as your operators will continuously recycle the same ammunition, practically playing "catch" with the stones they are training with.  Stones will always be available directly behind each operator, however <s>dorfs</s> some dwarves are incredibly stupid.  They will tend to pick the last MINED stone for loading (like masons and crafters), so its best to burrow them into the range.  Even then, the idiots will sometimes cross the range and pick up stones from the far end.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: