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Editing Siege engine
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* Ballistae fire over prone creatures without hitting them. | * Ballistae fire over prone creatures without hitting them. | ||
* Neither are affected by [[fortification]]s. | * Neither are affected by [[fortification]]s. | ||
− | * [[Siege operator]]s are civilians and, as such, will run in fear if enemy units come too close to them. "Too close" varies somewhat, but may be as far as 10 tiles. | + | * [[Siege operator]]s are civilians and, as such, they will run in fear if enemy units come too close to them. "Too close" varies somewhat, but may be as far as 10 tiles. |
* Siege operators cannot "aim" sideways - they always try to fire perfectly straight, but if they're unskilled there's a chance that the shot will "go wild" and veer off to either side by a random amount. In the case of catapults, however, these "wild" shots will actually calculate their arc height based on whatever enemy units are present off to that side (rather than based on what would've been directly ahead). | * Siege operators cannot "aim" sideways - they always try to fire perfectly straight, but if they're unskilled there's a chance that the shot will "go wild" and veer off to either side by a random amount. In the case of catapults, however, these "wild" shots will actually calculate their arc height based on whatever enemy units are present off to that side (rather than based on what would've been directly ahead). | ||