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Dwarves that are tired will work more slowly, and produce poorer-[[quality]] results. However, dwarves generally will not remain drowsy for long; upon getting sleepy they usually finish their current task, find a bed, and fall asleep. If no bed is available, they will fall to the floor immediately after completing their last task (a group of drunken dwarves sleeping upon barrels of hard liquor is quite a common sight). If there is an unassigned bed located closer to them than their assigned room, they will sometimes choose to sleep there instead. Dwarves will not sleep in beds located in [[hospital]]s.
 
Dwarves that are tired will work more slowly, and produce poorer-[[quality]] results. However, dwarves generally will not remain drowsy for long; upon getting sleepy they usually finish their current task, find a bed, and fall asleep. If no bed is available, they will fall to the floor immediately after completing their last task (a group of drunken dwarves sleeping upon barrels of hard liquor is quite a common sight). If there is an unassigned bed located closer to them than their assigned room, they will sometimes choose to sleep there instead. Dwarves will not sleep in beds located in [[hospital]]s.
  
As one might imagine, having to sleep in the dirt is not a happy occurrence, and will give your dwarves unhappy [[thought]]s. While dwarves will tolerate sleeping on smoothed floor without any thoughts, they won't actively seek it out so it relies on them getting sleepy while inside fortress grounds. On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedroom design]]) is a big part of fortress design; some players lavish their dwarves' rooms and see it as an easy way to increase their happiness, some see bedrooms only as necessary provisions, and some do away with them entirely, preferring easier-to-create, easier-to-maintain public dormitories instead (these do have the advantage of making [[vampire]]-spotting a piece of cake). Nonetheless, the need to prevent your dwarves from sleeping under the stars more than a few times at the very beginning is a universally agreed-upon point of importance.
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As one might imagine, having to sleep in the dirt is not a happy occurrence, and will give your dwarves unhappy [[thought]]s. On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedroom design]]) is a big part of fortress design; some players lavish their dwarves' rooms and see it as an easy way to increase their happiness, some see bedrooms only as necessary provisions, and some do away with them entirely, preferring easier-to-create, easier-to-maintain public dormitories instead (these do have the advantage of making [[vampire]]-spotting a piece of cake). Nonetheless, the need to prevent your dwarves from sleeping under the stars more than a few times at the very beginning is a universally agreed-upon point of importance.
  
 
Dwarves do not follow natural sleeping cycles. There is no "night" in fortress mode, beyond references in the form of [[night creature]]s (in adventurer mode, however, this is a different story entirely). Instead, they will sleep according to their own internal clock. At the very beginning, dwarves that arrive at the same time will tend to nod off at the same time, but as time progresses, they will diverge into their own cycles. After some time, at most a quarter of the fortress may be asleep at a time.
 
Dwarves do not follow natural sleeping cycles. There is no "night" in fortress mode, beyond references in the form of [[night creature]]s (in adventurer mode, however, this is a different story entirely). Instead, they will sleep according to their own internal clock. At the very beginning, dwarves that arrive at the same time will tend to nod off at the same time, but as time progresses, they will diverge into their own cycles. After some time, at most a quarter of the fortress may be asleep at a time.

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