v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 00:23, 21 November 2007 diff hist -42 40d:Mechanic Upon testing, it seems building traps does not in fact train the mechanics skill.
- 00:21, 21 November 2007 diff hist +199 40d:Chain Added skill and value information.
- 00:01, 21 November 2007 diff hist +471 40d:Wound →Wounds in Fortress Mode: - Adding info about brain damage.
- 09:28, 18 November 2007 diff hist +610 40d:Challenges
- 06:53, 18 November 2007 diff hist +242 40d:Potash Un-stubbed. Added more info, and links. Added this to the Items category.
- 06:02, 17 November 2007 diff hist +140 40d:Armorsmith Confirmed skill gain for armorsmithing
- 05:59, 17 November 2007 diff hist +177 N 40d Talk:Weaponsmith New page: I've confirmed the skill gain for making weapons, but I'm not sure if trap components also grant 30 skill points. -Mzbundifund 23:56, 16 November 2007 (EDT)
- 05:57, 17 November 2007 diff hist +122 40d:Weaponsmith
- 22:44, 16 November 2007 diff hist +79 40d:Mechanic Confirmed the skill gain for mechanism construction.
- 13:44, 16 November 2007 diff hist +1,431 N 40d:Mandate New page: A mandate is a noble's request that your dwarves produce a certain item or type of item. Starting nobles such as the expedition leader will not make mandates, upgraded nobles like...
- 13:30, 16 November 2007 diff hist +21 40d:Stone Linked to Stone management page
- 13:22, 15 November 2007 diff hist -14 40d:Skill 'Armorer' is a labor. 'Armorsmith' is the name of the skill.
- 13:31, 14 November 2007 diff hist +185 40d:Sheriff
- 03:07, 14 November 2007 diff hist +142 40d:Dwarf Added a bit about dwarven caravan trade goods.
- 16:57, 11 November 2007 diff hist -127 40d:Room Changed some links and removed some grossly outdated/inaccurate material. Most of the information on this page still needs confirmation.
- 06:50, 11 November 2007 diff hist +71 40d:Steel When smelting steel without a magma smelter, you do not in fact need two carbon materials. Apparently in this version the fuel also counts as the carbon source.
- 14:01, 10 November 2007 diff hist +936 40d:Jail
- 13:50, 9 November 2007 diff hist +416 40d:Military →Training / Sparring
- 05:13, 9 November 2007 diff hist +229 40d:Bismuth bronze
- 05:12, 9 November 2007 diff hist +198 40d:Bismuth
- 02:26, 9 November 2007 diff hist +114 40d:Pig tail Added a reference and link to dimple cups, a good companion crop to pig tail
- 19:16, 5 November 2007 diff hist +555 40d:Region features
- 12:17, 5 November 2007 diff hist +154 40d:Children added maturation age
- 22:53, 4 November 2007 diff hist -256 40d:Iron I've confirmed making weapons out of iron doesn't need coal except as fuel for a non-magma forge. Perhaps Draco18 was thinking of that?
- 21:56, 4 November 2007 diff hist +239 40d Talk:Utilities Yourfilehost
- 21:45, 4 November 2007 diff hist +883 40d:Fire imp
- 21:36, 4 November 2007 diff hist +727 N 40d:Fire imp New page: Fire imps are nasty little creatures live in magma vents. They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel hi...
- 23:38, 3 November 2007 diff hist +13 40d:Workshop →[[Craftdwarf's workshop]]: Can't actually use leather here, can make helms and gauntlets
- 18:49, 3 November 2007 diff hist +171 40d:Known bugs and issues
- 18:06, 3 November 2007 diff hist -15 40d:Your first fortress Shift + numpad keys does in fact make the view move faster, as long as numlock is off.
- 15:12, 3 November 2007 diff hist 0 40d:Weapon Changed descriptive text to better match charts
- 15:06, 3 November 2007 diff hist +378 N 40d:Refined coal New page: Fuel is used to power high-temperature industries, namely metalworking and glassworking. One unit of fuel is required for every task at a smelter, metalsmith's forge, kiln, or...
- 01:09, 3 November 2007 diff hist +1 40d:Bolt Redirecting to Bolts
- 01:08, 3 November 2007 diff hist +17 N 40d:Bolt New page: REDIRECTBolts
- 01:06, 3 November 2007 diff hist +18 N Category:Weapons New page: Category:Items
- 00:59, 3 November 2007 diff hist +577 N 40d:Crossbow New page: Crossbows are the only hand-held ranged weapon usable by dwarves. In addition to the metals usually used to make weapons, crossbows can be made of bone or wood. Crossbows are created...
- 00:54, 3 November 2007 diff hist +22 N Crossbows Redirecting to Crossbow
- 00:53, 3 November 2007 diff hist +38 40d:Bowyer's workshop
- 00:52, 3 November 2007 diff hist +424 N 40d:Bowyer's workshop New page: The Bowyer's workshop makes crossbows out of bone or wood. Wood crossbows require one log, bone crossbows requires one bone, although if the nearest bone is in a stack, the whole stac...
- 20:59, 1 November 2007 diff hist +353 N 40d:Large, serrated disc New page: Large serrated discs are trap components that are mounted into weapon traps. They deal large amounts of slashing damage, and have a tendency to sever their victim's limbs. While ...
- 20:56, 1 November 2007 diff hist +2,033 N 40d:Weapon New page: Weapons are items that increase the damage dealt by creatures in melee combat. In fortress mode, after accessing the military screen with {{K|m}}, pressing {{K|w}} gives a list of which w...
- 20:31, 1 November 2007 diff hist +4 40d:Trap →Weapon Trap
- 20:29, 1 November 2007 diff hist +114 40d:Trap
- 20:27, 1 November 2007 diff hist +440 40d:Cook
- 20:15, 1 November 2007 diff hist 0 40d:Enormous corkscrew
- 02:33, 1 November 2007 diff hist +328 Category:Dwarves
- 02:25, 1 November 2007 diff hist +313 40d:Building designer
- 18:48, 31 October 2007 diff hist +1,338 N 40d:Bone New page: Bone can be obtained from the corpses of dead creatures, or from severed body parts. A dead corpse close to a butcher's workshop will automatically be butchered, yielding a number of bone...
- 18:40, 31 October 2007 diff hist +246 40d:Leather
- 18:15, 31 October 2007 diff hist +429 40d:Windmill adding tower method