v50 Steam/Premium information for editors
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- 21:49, 2 May 2010 diff hist -704 v0.31 Talk:Mechanical logic
- 21:48, 2 May 2010 diff hist -113 v0.31:Mechanical logic
- 21:48, 2 May 2010 diff hist +554 v0.31:Mechanical logic
- 21:47, 2 May 2010 diff hist +99 v0.31:Mechanical logic So I was wrong :P
- 21:33, 2 May 2010 diff hist +54 v0.31 Talk:Pre-Toggled Mechanical Logic
- 21:32, 2 May 2010 diff hist +106 v0.31 Talk:Pre-Toggled Mechanical Logic
- 21:31, 2 May 2010 diff hist +1 v0.31 Talk:Pre-Toggled Mechanical Logic
- 21:31, 2 May 2010 diff hist +610 v0.31 Talk:Pre-Toggled Mechanical Logic
- 21:07, 2 May 2010 diff hist -99 v0.31:Mechanical logic "is very flexible because gears can be toggled and therefore inverting input signals is very easy" isn't even remotely true. Inputs don't send toggle signals, people!
- 21:06, 2 May 2010 diff hist +897 v0.31 Talk:Mechanical logic
- 21:00, 2 May 2010 diff hist -48 v0.31:Mechanical logic →Pros and cons
- 20:58, 2 May 2010 diff hist -287 v0.31:Mechanical logic Pre-toggled logic does not actually work, according to the on/off way signal sending works and the test I ran to be sure, so I deleted the paragraph recommending it.
- 20:56, 2 May 2010 diff hist +671 N v0.31 Talk:Pre-Toggled Mechanical Logic Created page with 'Did you test any of this before writing this up and linking to it from the mechanical logic page? This doesn't work the way you seem to think. Once your inputs have toggled once,…'
- 19:06, 2 May 2010 diff hist -6 m v0.31:Mechanical logic →Power to signal converter
- 05:47, 13 April 2010 diff hist 0 v0.31:Mechanical logic →Mechanical XNOR gate
- 05:47, 13 April 2010 diff hist +1 v0.31:Mechanical logic →Mechanical XNOR gate
- 05:45, 13 April 2010 diff hist -63 m v0.31:Mechanical logic →Mechanical identity gate
- 01:19, 12 April 2010 diff hist +7 v0.31:Catsplosion
- 00:59, 12 April 2010 diff hist +1 v0.31:Magma I do not think the {{elven}} tag is supposed to be at the bottom of the page. :3
- 00:58, 12 April 2010 diff hist +39 v0.31:Magma Mentioning that it doesn't show flow, since the flow article says that.
- 00:57, 12 April 2010 diff hist +162 v0.31:Magma Changed a link to {{l|}}, added a note about volcanos after finding one in one of my worlds
- 00:51, 12 April 2010 diff hist +10 m v0.31:Flow →Fluid Motion
- 00:49, 12 April 2010 diff hist +3 m v0.31:Flow →Fluid Motion
- 00:49, 12 April 2010 diff hist +1 v0.31:Flow →Fluid Motion
- 21:09, 11 April 2010 diff hist -120 v0.31:Computing
- 21:04, 11 April 2010 diff hist -15 v0.31:Mechanical logic
- 21:04, 11 April 2010 diff hist +3,224 v0.31:Computing Undo revision 89953 by SL (Talk)
- 21:03, 11 April 2010 diff hist -3,224 v0.31:Computing
- 05:53, 10 April 2010 diff hist -563 m v0.31:Mechanical logic
- 03:39, 10 April 2010 diff hist -48 m v0.31:Mechanical logic →Mechanical signal-input power-output gates
- 03:11, 10 April 2010 diff hist +292 v0.31:Mechanical logic Added color to the diagrams, diagram and color stuff to the legend, fixed stuff with the diagrams, and so on
- 02:45, 10 April 2010 diff hist +86 v0.31:Mechanical logic
- 02:42, 10 April 2010 diff hist +690 v0.31:Mechanical logic Revised the diagrams and such a bit
- 02:27, 10 April 2010 diff hist +385 N v0.31 Talk:Mechanical logic Created page with 'The designs on the 40d mechanical logic gates page were incomprehensible, so I designed some new ones and put them here. I haven't put up a "rotation sensor" design yet, since (a…'
- 02:21, 10 April 2010 diff hist +1 m v0.31:Mechanical logic
- 02:21, 10 April 2010 diff hist +7,781 N v0.31:Mechanical logic Created page with 'Mechanical logic uses axles, gears, [[DF2010:power|power], and load to perform logical computations and turn power on and off. At present, to convert a power output into a link s…'
- 01:46, 10 April 2010 diff hist -201 v0.31:Computing After designing a whole set of mechanical logic gates, it doesn't seem anywhere near as incomprehensible as the old 40d mechanical logic page had made it seem :P
- 06:00, 8 April 2010 diff hist -284 m User:SL Blanked the page current
- 05:46, 8 April 2010 diff hist +18 m v0.31:Computing
- 05:45, 8 April 2010 diff hist +11,638 N v0.31:Computing Used stuff from the 40d computing article, but went through the entire thing and edited it for accuracy. Note that many of the links are to nonexistant pages currently.
- 03:42, 17 February 2010 diff hist -20 User:SL/Borg Logic Gates
- 20:41, 15 February 2010 diff hist -153 User:SL/Borg Logic Gates
- 19:58, 15 February 2010 diff hist +315 User:SL/Borg Logic Gates
- 10:29, 15 February 2010 diff hist +347 User:SL/Borg Logic Gates
- 10:05, 15 February 2010 diff hist +224 User:SL/Borg Logic Gates
- 10:03, 15 February 2010 diff hist -58 User:SL/Borg Logic Gates
- 10:02, 15 February 2010 diff hist +487 User:SL/Borg Logic Gates
- 09:50, 15 February 2010 diff hist +948 User:SL/Borg Logic Gates
- 09:38, 15 February 2010 diff hist +80 User:SL/Borg Logic Gates
- 09:36, 15 February 2010 diff hist +353 User:SL/Logic Gates
- 09:32, 15 February 2010 diff hist +617 N User:SL/Borg Logic Gates Created page with 'I'm mostly just pondering whether it might be possible to make a hybrid borg-mechanical system at the moment. In order to make borg logic reliable without forcing dwarves to sta…'
- 19:24, 12 January 2010 diff hist -1,230 User:SL/Logic Gates →Advice for building these on pools
- 19:23, 12 January 2010 diff hist +48 User:SL/Logic Gates →Advice for building these on pools
- 15:33, 14 August 2008 diff hist +330 User talk:SL current
- 14:25, 3 August 2008 diff hist -12 Tileset repository →SL
- 14:24, 3 August 2008 diff hist +6 Tileset repository →SL
- 14:21, 3 August 2008 diff hist +607 Tileset repository →16×16 tilesets
- 14:17, 3 August 2008 diff hist 0 N File:SL square 16x16.png
- 16:12, 30 July 2008 diff hist +389 40d:Site finder Fixed a bunch of incorrect information.
- 16:09, 29 July 2008 diff hist +133 40d:Carp
- 16:06, 29 July 2008 diff hist +326 40d Talk:Carp
- 14:29, 23 July 2008 diff hist +292 40d Talk:Bridge →Bridge-on-bridge action
- 14:25, 23 July 2008 diff hist +94 40d:Tilesets Added some trees
- 19:42, 21 July 2008 diff hist +21 40d:Tilesets →Row 12 (176-191)
- 19:41, 21 July 2008 diff hist 0 40d:Tilesets →Row 16 (240-255)
- 19:40, 21 July 2008 diff hist -23 40d:Tilesets No other trees in the raws appear to use the same character as the willow tree
- 19:39, 21 July 2008 diff hist +56 40d:Tilesets →Row 15 (224-239)
- 16:01, 21 July 2008 diff hist +205 40d:Language
- 05:37, 21 July 2008 diff hist +911 Talk:Tileset repository →Length, and how we can decrease it
- 04:57, 21 July 2008 diff hist +586 User talk:Savok →Castle Defense
- 01:42, 21 July 2008 diff hist +2 40d:Tilesets see matgloss_stone_gem for gems
- 19:17, 20 July 2008 diff hist +47 40d:Tilesets →Row 03 (032-047)
- 05:24, 20 July 2008 diff hist +22 40d:Tilesets →Row 16 (240-255)
- 04:27, 20 July 2008 diff hist +2 m 40d:Tilesets →Row 10 (144-159)
- 04:25, 20 July 2008 diff hist +168 40d:Tilesets Added the rock terrains which use tiles 0xb0, 0xb1, and 0xb2 (176, 177, 178 (the "partially dug rock" tiles)) for art, and noted that various soils use them as well (without listing them all)
- 04:20, 20 July 2008 diff hist +103 40d:Tilesets →Row 03 (032-047)
- 04:13, 20 July 2008 diff hist +70 40d:Tilesets →Row 16 (240-255)
- 04:10, 20 July 2008 diff hist +25 40d:Tilesets Someone misunderstood init.txt's 'chasm' command, methinks. Chasm bottoms do not use that setting - they're always #. It only determines what's shown for distant underground heights.
- 19:28, 18 July 2008 diff hist +11 40d:Hatch cover →Building Hatches
- 19:20, 18 July 2008 diff hist +260 40d:Hatch cover →Building Hatches
- 19:13, 18 July 2008 diff hist +5 40d:Channel →Using channels
- 19:12, 18 July 2008 diff hist +13 40d:Channel →Using channels
- 21:31, 16 July 2008 diff hist +119 40d:Utilities →Regional Prospector
- 21:29, 16 July 2008 diff hist +305 User talk:0x517A5D
- 06:17, 16 July 2008 diff hist +596 User talk:0x517A5D
- 16:06, 15 January 2008 diff hist +2 m 40d Talk:Water pressure
- 16:06, 15 January 2008 diff hist +105 40d Talk:Water pressure
- 15:50, 15 January 2008 diff hist +32 40d:Water pressure
- 18:27, 9 January 2008 diff hist +122 40d:Windmill
- 18:25, 9 January 2008 diff hist +9 40d Talk:Maximizing framerate
- 18:24, 9 January 2008 diff hist +808 40d Talk:Maximizing framerate
- 17:16, 9 January 2008 diff hist +180 40d:Computing →See Also
- 15:28, 7 January 2008 diff hist -7 40d:Water pressure →Movies of pressure experiments
- 15:27, 7 January 2008 diff hist +622 40d:Water pressure →Movies of pressure experiments, and save files for them
- 15:21, 7 January 2008 diff hist -632 40d:Water pressure →Possible Future Experiments
- 15:20, 7 January 2008 diff hist +60 40d:Water pressure →Current Best Pressure Model
- 15:19, 7 January 2008 diff hist +172 40d:Water pressure →Current Best Pressure Model
- 15:35, 6 January 2008 diff hist +289 40d Talk:Magma →Flow?
- 05:35, 6 January 2008 diff hist +452 40d:Water pressure →Water Pressure Theory
- 05:27, 6 January 2008 diff hist +1 40d:Water pressure →Possible Future Experiment