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  • {{Main page progress bar|40d|width=48em}} <div>{{news/40d}}</div>
    5 KB (623 words) - 19:47, 10 March 2014
  • {{Modding}} * [[40d:Language]] (has expanded explanations of parts of the language system, whic
    4 KB (717 words) - 06:14, 8 February 2023
  • ...], the [[bow]] as a foreign or natural weapon depending on [[modding guide|modding]]; and the [[blowgun]] which can only be made as an [[artifact]] in a [[bow <!-- Copied and reworded from [[Crossbowman]] References 40d data! -->
    6 KB (1,009 words) - 20:43, 27 July 2016
  • {{Modding}} ...type is "River", "River Slope", "River Source", "Waterfall" (used back in 40d for underground rivers), "Brook", "Murky Pool", or "Murky Pool Slope".
    19 KB (2,994 words) - 22:17, 16 January 2023
  • {{Modding}} [[40d:Language]] (has expanded explanations of parts of the language system, whic
    4 KB (594 words) - 03:37, 20 December 2022
  • ...ad." --Toady. Note that this can cause confusing issues when porting from 40d to 2010. Make sure you add your pluralizations! {{Category|Modding}}
    8 KB (1,329 words) - 16:37, 8 December 2011
  • {{40d creaturelookup/0|wiki=no}} One way to cheat your way out of a sticky situation is by [[modding]] the eagle entry. Wait for the bird to fly in the air and then save your g
    2 KB (385 words) - 14:49, 8 December 2011
  • ...ber may be used to determine effectiveness or time to cure, however, as of 40d antidotes have no function. {{Category|Modding}}
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...zation with only these creatures will not be very likely to survive. As of 40d, although many had problems getting such civilizations to survive, there ar {{Category|Modding}}
    25 KB (3,935 words) - 15:15, 7 April 2021
  • #REDIRECT [[40d:Modding guide]]
    31 bytes (4 words) - 05:38, 26 March 2010
  • ...] is actually caused by an old bug in the system which was reintroduced in 40d. When a [[pet]] [[cat]] kills a [[vermin]], it picks it up with its mouth a ...is message becomes more and more common, but it is easy enough to fix by [[modding]] (the exact steps are explained below). You don't even have to [[World gen
    4 KB (592 words) - 19:26, 1 January 2019
  • #REDIRECT [[40d:Modding guide]]
    31 bytes (4 words) - 12:58, 16 April 2010
  • ...dwarves]] outside of [[trading]], looting hostiles, [[strange mood]]s or [[modding]]; as such, this skill will be most relevant to your [[Crossbowman|marksdwa <!-- Copied and reworded from [[Crossbowman]] References 40d data! -->
    6 KB (1,046 words) - 03:06, 20 December 2022
  • ...s are now stored in the raw folders, allowing for custom positions through modding, as well as editing existing positions as you see fit. * Chasms as they were in 40d are gone for the time being, replaced by finite caverns.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. ...be some emphasis not on just building up the stock universe, but extending modding/random possibilities for all civilizations by providing these as fleshed-ou
    37 KB (5,912 words) - 20:46, 7 February 2023
  • {{40d creaturelookup/0|butcher=no}} ...obust or finalized [[magic]] system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.
    649 bytes (100 words) - 15:54, 13 December 2019
  • [[40d:Language]] (has expanded explanations of parts of the language system, whic {{Category|Modding}}
    3 KB (490 words) - 01:55, 18 September 2011
  • ...ill and [[alchemy]] [[labor]] have not served any function since version [[40d:Release information/0.28.181.39a|0.28.181.39a]] and have been removed from ...mal care|animal caretaking]]. Because of this, it is frequently used by [[Modding|modders]].
    3 KB (399 words) - 09:02, 8 May 2024
  • {{40d creaturelookup/0|butcher=no}} ...obust or finalized [[magic]] system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.
    523 bytes (80 words) - 14:38, 8 December 2011
  • {{40d creaturelookup/0|butcher=no}} ...obust or finalized [[magic]] system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.
    533 bytes (81 words) - 14:37, 8 December 2011

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