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  • invalid block type invalid stored block lengths
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    19 KB (3,055 words) - 02:06, 30 November 2018
  • invalid stored block lengths invalid block type
    123 KB (19,038 words) - 13:55, 10 November 2022
  • | {{k|c}} ...vel on when away from any site), and the aforementioned world map. The {{k|c}} key will only show clouds on the region map (the one you travel on outsid
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|c}} ...vel on when away from any site), and the aforementioned world map. The {{k|c}} key will only show clouds on the region map (the one you travel on outsid
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...eaning that not only do you have to dig down quite a ways, but if the main part of your fortress is up near the surface there's a long round trip of anyone ...awbridge]] connected to a [[lever]] to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are [[build
    25 KB (4,489 words) - 18:43, 8 December 2011
  • {| class="wikitable" style="text-align:center; margin: 1em auto 1em auto" The ruins of the dwarf fortress stood on a hill at the center of the Forbidden Forest. Great columns of stone stood alone, holding up no
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...ck''. Trees are chopped down for [[wood]], which is a critical, if small, part of your fortress. You can import lots of it from [[trading|caravan]]s, so <center>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...se, you can roll up the window with the {{K|^}} button. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap ...hows a list of the dwarven civilizations on this world. Selecting one will center the map on their capital with a blue outline on each of their sites (no out
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...in]], necromantic [[experiment]], [[animal person]], etc.), then visit any part of the world, where you can learn about what ails the inhabitants, and opti ...er){{verify}} skills may be available than would otherwise be if they were part of a civilization. They will also have access to all possible pets (althoug
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...lin]], necromantic [[experiment]], [[animal person]], etc), then visit any part of the world, where you can learn about what ails the inhabitants, and opti ...er){{verify}} skills may be available than would otherwise be if they were part of a civilization. They will also have access to all possible pets (althoug
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...ame animals surrounding the starting wagon. Generally you start off in the center of the area you selected to start in. ...e northeast corner pokes out from under the overhang. Yes, you could build part of your fort partially over the lava. I do not advise this, although I supp
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...f/index.php?topic=30026.msg831163#msg831163], and called {{token|BODY_SIZE|c}} or <code>[[Item_definition_token|[SIZE]]]</code> in [[raw file]]s. ...t tusks weigh a ''lot''). Creature size is determined by {{token|BODY_SIZE|c}} tokens, often with multiple tokens to set their base size at certain ages
    13 KB (1,767 words) - 06:00, 22 April 2024
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...d anything else, only excluding constructions built with the {{k|b}} + {{k|C}} keys.
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...row, select it, then press {{k|enter}} to set the burrow's {{k|n}}ame, {{k|c}}hange the symbol used, and define what tiles it encompasses by setting/e{{ Activation: Select the burrow with secondary selection keys, then press {{k|c}} to view citizens & resident list⁎, scrolling through it with those same
    11 KB (1,803 words) - 03:12, 20 December 2022
  • {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and |comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the singl
    92 KB (13,986 words) - 00:21, 25 November 2023

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