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  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}}
    4 KB (635 words) - 21:22, 7 August 2014
  • |function = *Allows large production orders. ...a useful [[noble]] that allows players to create multiple [[Work orders]], and also lets them set up profiles for workshops. This means that players can r
    6 KB (928 words) - 20:26, 21 March 2024
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...rtress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order menu button (th ...tions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions:
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...ally posted on the Something Awful Forums. It is no longer available there and has been heavily edited here. The original author is unknown.'' ...ted writing this. My game crashed irreversibly at about the one year mark, and I didn't get to cover more advanced stuff like [[magma]] [[workshop]]s, [[m
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. * [[Zone]]s, such as refuse, pastures, clay gathering, [[room]]s, and meeting halls.
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,027 words) - 21:15, 14 March 2023
  • |function = *Allows large production orders. The manager is a [[noble]] that allows players to create multiple production orders. Players can rapidly dispatch any number of jobs from a single screen, with
    7 KB (1,146 words) - 13:43, 5 July 2018
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    12 KB (2,157 words) - 22:56, 18 February 2012
  • |function = *Allows large production orders. The manager is a [[noble]] that allows you to create multiple production orders. Using a manager allows you to rapidly dispatch any number of jobs from a s
    7 KB (1,089 words) - 16:41, 24 June 2012
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...t guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.'' ...Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust
    82 KB (14,401 words) - 12:46, 20 June 2018
  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|r}} sets [[#Refuse orders|refuse orders]]
    3 KB (425 words) - 18:44, 28 February 2014
  • ...to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a jo The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster. ...ssed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.)
    18 KB (2,659 words) - 13:08, 7 July 2018

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