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  • great fortresses built and tested death and injury
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within t ...stance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for
    311 KB (47,240 words) - 11:27, 4 October 2011
  • a lucid and powerful sermon. and the
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [ and
    237 KB (33,753 words) - 21:06, 23 June 2017
  • You tangle together and fall over! They tangle together and fall over!
    248 KB (37,728 words) - 00:28, 8 August 2013
  • |function = *Allows large production orders. ...' is a [[noble]] that allows players to create multiple production orders, and also lets them set up profiles for workshops. This means that players can r
    14 KB (2,318 words) - 23:27, 20 December 2023
  • and You tangle together and fall over!
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...hippopotami. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. ...kipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game], there are few goals imposed upon the player by
    64 KB (10,735 words) - 21:26, 12 August 2014
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    31 KB (5,121 words) - 17:27, 27 November 2023
  • {{Colored Notice Box|#FF0000|Due to the combination of military and squad screens into the squad sidebar menu, this page may no longer be relev ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...ebpage. It includes all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves ...erview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current d
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. [[Image:Standing orders menu v0.44.03.png|right]]
    6 KB (930 words) - 03:59, 20 December 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...ul items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa! ''What kind of menu '''is''' this?!'' ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. A note to keep in mind: As 0.31.03 is still far from being all cleaned up and tidy, many of these questions are for now answered with "this is a bug, sor
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}}
    4 KB (635 words) - 21:22, 7 August 2014
  • |function = *Allows large production orders. ...a useful [[noble]] that allows players to create multiple [[Work orders]], and also lets them set up profiles for workshops. This means that players can r
    6 KB (928 words) - 20:26, 21 March 2024
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...rtress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order menu button (th ...tions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions:
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...ally posted on the Something Awful Forums. It is no longer available there and has been heavily edited here. The original author is unknown.'' ...ted writing this. My game crashed irreversibly at about the one year mark, and I didn't get to cover more advanced stuff like [[magma]] [[workshop]]s, [[m
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. * [[Zone]]s, such as refuse, pastures, clay gathering, [[room]]s, and meeting halls.
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,027 words) - 21:15, 14 March 2023
  • |function = *Allows large production orders. The manager is a [[noble]] that allows players to create multiple production orders. Players can rapidly dispatch any number of jobs from a single screen, with
    7 KB (1,146 words) - 13:43, 5 July 2018
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    12 KB (2,157 words) - 22:56, 18 February 2012
  • |function = *Allows large production orders. The manager is a [[noble]] that allows you to create multiple production orders. Using a manager allows you to rapidly dispatch any number of jobs from a s
    7 KB (1,089 words) - 16:41, 24 June 2012
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...t guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.'' ...Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust
    82 KB (14,401 words) - 12:46, 20 June 2018
  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|r}} sets [[#Refuse orders|refuse orders]]
    3 KB (425 words) - 18:44, 28 February 2014
  • ...to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a jo The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster. ...ssed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.)
    18 KB (2,659 words) - 13:08, 7 July 2018
  • ...ul items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...] or [[bin|bins]] (see [[Using bins and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. ..., use the primary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...t guide for [[dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.'' ''If you are looking to learn adventu ...arf Fortress'' you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...some of the best-known bugs in v0.31; an official compilation of all bugs, and their development status, can be found on the [http://www.bay12games.com/dw Bugs fixed in v0.31 have been moved to [[Recently fixed bugs and issues]].
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    9 KB (1,443 words) - 20:08, 23 June 2017
  • ...or the fort been selected, the starting skills and items have been bought, and the basic components of the fort completed. ...lain what the graphics represent, how the menu and interface system works, and guide you through ordering your dwarves to perform a few simple tasks.
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...pes of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add aler # Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...view). There are multiple types of missions, such as raids, explorations, and artifact/citizen recovery. ...d is also misleading term, as it's also a term for a specific mission type and the game will only refer to it as being a raid if you're actually raiding).
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...] or [[bin|bins]] (see [[Using bins and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. == Creating and Removing Stockpiles ==
    34 KB (5,560 words) - 18:23, 16 March 2024

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