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  • This is a table of the real-life growths and growth seasons of plants found in ''Dwarf Fortress''. It is a work in progress. The values in this table will be incorporated into the Expanded Plants mod. Please feel free to help with the research!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • Spring or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen
    931 KB (148,541 words) - 18:41, 1 December 2023
  • spring Spring
    795 KB (120,124 words) - 03:34, 25 February 2020
  • SPRING PLANTS
    311 KB (47,240 words) - 11:27, 4 October 2011
  • spring plants
    123 KB (19,038 words) - 13:55, 10 November 2022
  • SPRING PLANTS
    237 KB (33,753 words) - 21:06, 23 June 2017
  • |name = Expanded Plants ...dest Module-style mod which seeks to provide more true-to-life versions of plants present in the vanilla game.
    7 KB (1,157 words) - 22:32, 6 February 2019
  • SPRING PLANTS
    248 KB (37,728 words) - 00:28, 8 August 2013
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...me by enough alcohol that way, so you'll eventually need to grow or gather plants for brewing. Dwarves will literally go crazy if forced to drink nothing but ...some [[soil]] or [[irrigation|some way to get the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail ca
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,357 words) - 07:55, 16 November 2023
  • The next spring, the Frilly Dagger of Joining sent in 77 dwarves, each equipped in full iro It was spring of 1061. The fortress Swordbear, located in a serene area (looking back, th
    34 KB (6,108 words) - 13:04, 23 April 2010
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,584 words) - 04:04, 20 December 2022
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...are various things that care about these properties, such as farming. Some plants can only be grown indoors, and some need to be outdoors in the sunlight. Us ...new options now that it is ready for action. Currently the season is still Spring, so it automatically highlights that season for you. We only started with P
    76 KB (13,750 words) - 14:55, 24 November 2021
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    10 KB (1,302 words) - 18:35, 24 January 2019
  • ...nd are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round. === Native Plants ===
    9 KB (1,280 words) - 05:05, 29 March 2023
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    19 KB (2,994 words) - 22:17, 16 January 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:white millet plant][NAME_PLURAL:white millet plants][ADJ:white millet plant]
    6 KB (832 words) - 19:09, 25 January 2019
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="background: #cfc" rowspan="3" | Spring
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="background: #cfc" rowspan="3" | Spring
    15 KB (2,224 words) - 03:12, 20 December 2022
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • In fortress mode, <s>hippie wagons</s> elven caravans arrive in late spring, bringing only [[plant]]s and their own "grown" [[wood]]-related items, [[c ...et]] with them approximately halfway through the first month in [[Calendar|spring]].
    18 KB (2,871 words) - 03:24, 1 May 2024
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:cotton plant][NAME_PLURAL:cotton plants][ADJ:cotton plant]
    6 KB (785 words) - 18:40, 24 January 2019
  • If you want a secure way to farm outdoor plants, consider building a greenhouse. This can be done by [[channel]]ing out a s ...the plot will be planted with the newly designated crop. Some underground plants can only be planted during certain seasons.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • ...lomat to make unannounced first contact at the very beginning of the first spring after your fortress becomes a land holder. | Same as USE_EVIL_ANIMALS for all uses of plants.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...he screen. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    86 KB (14,760 words) - 04:47, 17 March 2024
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    14 KB (1,254 words) - 19:01, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:pearl millet plant][NAME_PLURAL:pearl millet plants][ADJ:pearl millet plant]
    10 KB (1,310 words) - 22:27, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:hemp plant][NAME_PLURAL:hemp plants][ADJ:hemp plant]
    13 KB (1,725 words) - 20:48, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:ramie plant][NAME_PLURAL:ramie plants][ADJ:ramie plant]
    7 KB (911 words) - 22:48, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:kenaf plant][NAME_PLURAL:kenaf plants][ADJ:kenaf plant]
    11 KB (1,474 words) - 20:57, 24 January 2019
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    94 KB (16,288 words) - 19:50, 3 January 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    9 KB (1,127 words) - 20:43, 20 March 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    12 KB (1,537 words) - 18:35, 8 November 2018
  • ...st of crops with {{K|+}} and {{K|-}}, then choose a crop to be planted for spring with {{K|Enter}}, at which point that crop will be {{DFtext|white|white}} a So, in a second plot set [[sweet pod]]s to grow during spring and summer, in a third set [[cave wheat]] to grow during summer and autumn,
    11 KB (1,975 words) - 18:46, 28 July 2021
  • Spring is coming, oh no, prepare the coffins! --Garath "In the early spring of 500, the rain monster was struck down by the banshee of drought Scrapedr
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...ize what you get in play. Current raw objects such as creatures, entities, plants, metals or even stone should also be randomizable. This doesn't just includ ...rt. Bandits could harass or make demands of an early fortress, cults could spring up in a later one, and the adventurer could end up a member or an adversary
    286 KB (44,767 words) - 10:59, 17 January 2022
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...lcohol]] best of all. If you manage to get your farms churning out lots of plants, you can set up a brewing operation and never need a well. ...e most reliable and renewable food source up until winter and again in the spring. For the effort, farming will provide by far the most food, not to mention
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...pdated it. This mod adds ten new plants (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only Some of these plants are restricted to certain biomes, so don't be surprised if you can't find a
    4 KB (720 words) - 11:54, 16 January 2022
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    71 KB (11,124 words) - 22:51, 28 April 2024
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...2010 (UTC)}}{{Shrub|color=2:0:1|character=ÿ|name=Valley herb|cookable=Yes|spring=1|habitat=Forest|uses= ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub.
    625 bytes (87 words) - 15:56, 8 December 2011
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (619 words) - 21:10, 24 January 2019
  • ...fficult in the early going, so aim for ''sparse'' or greater trees. Other plants basically means shrubs, bushes, and other vegetation that you can harvest f ...e looking at the mountain in the center, which is cold and has no trees or plants because it's too high up for those things to grow.
    57 KB (10,148 words) - 21:12, 5 January 2023

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