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  • ...tress mode game. Note, though, that you can always save your fortress mode game, duplicate the save folder (copy ''regionX'' to ''regionX-copy'' or somethi ...eplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races ca
    68 KB (11,828 words) - 13:20, 3 December 2023
  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...2:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Ti
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...tress mode game. Note, though, that you can always save your fortress mode game, duplicate the save folder (copy ''regionX'' to ''regionX-copy'' or somethi ...eplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game, this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races c
    84 KB (14,686 words) - 13:21, 3 December 2023
  • {{FAQ2-head|Game Basics}} {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • {{FAQ2-head|Game Basics}} {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...n, buying [[skill]]s and items, and playing the first month or so. Setting game initialization options is covered in [[technical tricks]]. The advice here ...the ''Create New World Now!'' option is an easy way to get into your first game.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • The game makes frequent use of messages on the screen to tell you what is going on. === Saving the game ===
    50 KB (8,736 words) - 18:42, 14 April 2024
  • The game makes frequent use of messages on the screen to tell you what is going on. === Saving the game ===
    50 KB (8,737 words) - 02:51, 20 December 2022
  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...sets]] are used to change the appearance of [[creatures|creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together
    39 KB (5,481 words) - 17:52, 27 December 2022
  • :''This is not a tutorial, a FAQ, or a new players guide. This is a mildly advanced theoretical treatment fo :''For an explanation of the interface for starting out, see [[Embark]].''
    48 KB (8,169 words) - 21:16, 5 August 2014
  • :''This is not a tutorial, a FAQ, or a new players guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...ents|recommendations]]). The objective of this page is to help you reduce game lag, a crippling problem for many players. ...ing from wonders to utter failure; most notably, certain parts of the user interface are rather buggy, such as the selection of mechanisms to link to [[lever]]s
    9 KB (1,455 words) - 15:16, 1 October 2021
  • Playing Dwarf Fortress means lots of typing. Although the game has no internal macro/keymap system (except in alpha version 40d12), using ...ar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ...o accomplish game tasks in fortress mode faster and with less effort. The interface of [[Dwarf Fortress]] is in alpha, but it - if you give it a little help - ...to scroll, then it will use {{K|*}} and {{K|/}} to scroll quickly. If an interface uses {{K|Up Arrow/8}} and {{K|Down Arrow/2}} to scroll, then it will use {{
    2 KB (404 words) - 14:44, 8 December 2011
  • :''This is not a tutorial, a FAQ, or a new player's guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,344 words) - 03:59, 20 December 2022
  • :''This is not a tutorial, a FAQ, or a new player's guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,347 words) - 15:27, 26 September 2023
  • == Starting the game == ...ka '''Bentgirder'''. A loading screen will appear, with the words "loading game..."
    44 KB (7,730 words) - 22:36, 15 September 2019
  • This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...nickname or profession title. (see also [[Technical tricks#The look of the game|Technical tricks]].)
    9 KB (1,431 words) - 16:44, 8 December 2011
  • This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...nickname or profession title. (see also [[Technical tricks#The look of the game|Technical tricks]].)
    9 KB (1,443 words) - 20:08, 23 June 2017
  • This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]]. ...ay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectan
    13 KB (2,174 words) - 22:39, 8 April 2014
  • '''Key bindings''' determine how the game responds to the user (you) pressing different keys on their keyboard, numbe ...and hit {{k|Enter}}. This then shows all the current associations between game commands and the keystrokes that activate those commands.
    40 KB (6,438 words) - 20:15, 23 June 2017
  • :* Disk Space: ~100MB. The game itself takes only about 20MB, but savegames and screenshots (if you take th :* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger t
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...'''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line. {{Game Interface FAQ}}
    8 KB (1,264 words) - 17:31, 1 May 2014
  • ...'''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line. {{Game Interface FAQ}}
    7 KB (1,171 words) - 02:54, 13 October 2021
  • ...'''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line. {{Game Interface FAQ}}
    9 KB (1,434 words) - 17:32, 1 May 2014
  • ...'''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line. {{Game Interface FAQ}}
    8 KB (1,266 words) - 20:24, 23 June 2017
  • ...tcher's shop]], as a large number of free-roaming animals will reduce your game speed. Additionally it reduces the amount of time it takes butchers to trac ...managing your meat industry can become quite tedious, especially since the game has a tendency to not provide crucial information (age, gender, etc.).
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...tcher's shop]], as a large number of free-roaming animals will reduce your game speed. Additionally it reduces the amount of time it takes butchers to trac ...managing your meat industry can become quite tedious, especially since the game has a tendency to not provide crucial information (age, gender, etc.).
    37 KB (6,224 words) - 07:11, 21 August 2023
  • Note that when creating an above ground plot, the interface may incorrectly display "No mud/soil for farm", even though mud is present. [[Seed]]s are what are used to grow [[crop]]s. You may begin the game with a certain number of seeds, [[trade]] for them, or [[plant gathering|ga
    19 KB (3,145 words) - 01:42, 16 October 2023
  • {{Game Interface FAQ}}
    3 KB (504 words) - 16:00, 29 April 2011
  • {{Game Interface FAQ}}
    3 KB (503 words) - 19:11, 14 April 2014
  • {{Game Interface FAQ}}
    3 KB (503 words) - 19:12, 14 April 2014