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  • This guide aims to get you started with the game, and to survive the first [[winter]] with happy, fed dwarves. Note: this is not the one and only build, but it ...t your own starting goods and skills. A build that seems to work is to set your initial party to have the following skills:
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...e timespan? Or a combo of [[starting build]] and [[40d:What should I build first]]?--[[User:Albedo|Albedo]] 20:15, 17 March 2010 (UTC)
    558 bytes (91 words) - 00:46, 18 March 2010

Page text matches

  • At first it appeared that everything would be okay. The magic ore fell “We have you,” said Sharkra. “Throw down your weapons and die quickly.”
    156 KB (27,608 words) - 08:54, 15 November 2022
  • Surviving winter isn't that hard anymore, but the spirit of the article is getting a basic f ...r newbies on how to get through the first year, with the goal of surviving winter. Now, redundant.
    1 KB (184 words) - 21:53, 8 March 2010
  • ...'[[defense guide]]'''. For tips on laying out your architecture to protect your military, see '''[[security design]]'''. or complex traps that are not a mi ...and effective way of both training shield/weapon/dodge skills and reducing your cat/child/baby population.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • #Name your fortress and starting group #Play the first month or two of the game, for the biome type picked in #2
    37 KB (6,112 words) - 22:39, 11 March 2010
  • ...y begins (but after [[World generation|generating a world]]), when you and your initial [http://en.wikipedia.org/wiki/Seven_Dwarfs 7 dwarves]: # Arrive at the site with your wagonful of supplies.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • This is meant to be an optimizers guide to organizing your dwarves tasks. When this looks more complete, if someone has a suggestion Because not all skills are equal, not all uses of your starting points are equal.
    19 KB (2,832 words) - 23:35, 2 January 2023
  • Your starting 7 are the only dwarves allowed as wardens (except immigrants alrea Ideally many of your inmates are going to lose the plot and start attacking other inmates, leadi
    40 KB (6,778 words) - 01:15, 25 December 2011
  • Are your soldiers all sound asleep while blood soaks the walls? No need to deconstr ...he other end. Getting the water pressure <em>just right</em> so it powers your waterwheel without flooding the fort can be [[Fun]]. Diagonal channels mak
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...y begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves: # Arrive at the site with your wagon full of supplies.
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ess mode]] that send dwarves in military [[squad]]s to visit [[site]]s off your fortress map. Missions are created in the [[Civilization/World Info|World S ..."off screen" - you have no control of the dwarves' actions once they leave your map, not until (with luck) they return.
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...y begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves: # Arrive at the site with your wagon full of supplies.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • “You first,” growled Kogan. “I'm sorry master Aliz,” said Kogan, “your nuthatch refuses to perform today.”
    87 KB (15,188 words) - 02:06, 14 December 2022
  • | style="width: 33%" | [[Surviving your first winter|Surviving Winter]]
    5 KB (559 words) - 12:17, 16 April 2019
  • ..., organization and deployment of your military, the soldiers that will use your defenses for the greater glory blah blah blah, yadda yadda yadda. For specific suggestions on the physical defenses that will defend your military, see [[Defense design|Defense Design]].
    20 KB (3,347 words) - 20:18, 23 June 2017
  • Just noticed that I got my first (Goblin) siege at 100000 wealth. Anyone else confirm that this is the trigg :I had my first goblin siege at about 600k wealth. They sieged me at 15 levels above ground
    27 KB (4,475 words) - 11:38, 27 June 2011
  • | style="witdh: 33%" | [[Surviving Your First Winter|Surviving Dry Season]]
    5 KB (576 words) - 14:47, 11 January 2011
  • ...the cliff to stop anything from spawning from my south at shore level. By winter I also have a wall (with locked door) blocking access from the north on eit About now the first dwarf caravan arrives. I buy seeds and food primarily, and trade mostly me
    19 KB (3,215 words) - 10:52, 20 November 2008
  • ..., but any [[channel]] defensively placed to block invaders, whether around your entire fortress or just a short one in front of a bridge, can be considered ...ur [[marksdwarf|marksdwarves]] protection from enemy archers, and protects your [[door]]s and [[bridge]]s from [[building destroyer]] creatures such as [[t
    5 KB (855 words) - 20:06, 17 October 2013
  • ...released in 2006 and it received attention for being a two-member project surviving [[donation|solely on donations]]. The primary game mode is set in a [[wikip The first step in ''Dwarf Fortress'' is generating a [[World generation|playable worl
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...irst, then the second creature type is still interested in mating with the first creature type. ...production, which may be contrary to your moral integrity and may thus (at your option) remain unimplemented (rendering the existence of this tag moot); in
    34 KB (5,466 words) - 14:03, 9 August 2014

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