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Page title matches

  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • :Thanks! [[User:Thief^|Thief^]] 07:37, 21 April 2010 (UTC)
    197 bytes (27 words) - 07:37, 21 April 2010
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • File:Goblin Thief Battle.png
    A battle with a goblin thief.
    (603 × 721 (44 KB)) - 14:13, 4 April 2014
  • File:Thief icon.png
    (200 × 200 (5 KB)) - 13:55, 16 February 2022
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010
  • The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.<BR>
    18 KB (3,057 words) - 00:21, 9 March 2010
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • As usual, the arrival of the caravan attracted a kobold thief, who was discovered before he even reached the cage traps. Phrost has final Further, the goblin thief has broken out while being brought to the depot - I trust that either he'll
    17 KB (2,887 words) - 00:17, 17 November 2009

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