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  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:46, 21 February 2023
  • ...ressure plates can be reused as many times as you want. They disengage 99 ticks after their trigger is removed. ...n'' command the instant their criteria are met, and a ''close'' command 99 ticks after their triggering criteria are no longer met. If a pressure plate sen
    17 KB (2,727 words) - 07:13, 26 May 2014
  • ...ng pressure plate. Also, I found that the delay of pressure plates was 99 ticks, rather than the traditionally accepted 100. *If triggering criteria are not met, and it has been exactly 100 ticks since triggering criteria were last met, send a ''close'' signal. Addition
    18 KB (2,901 words) - 19:47, 3 April 2012
  • ...essure plates can be reused as many times as you want. They disengage 100 ticks after their trigger is removed. ...mmand the instant something steps on them, and a 'close' command about 100 ticks after something steps off of them. If a pressure plate sends an 'open' com
    18 KB (2,877 words) - 19:04, 4 January 2012
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ..., while adventurer mode counts 86400 ticks to a day and therefore 29030400 ticks per year. According to these rates, each tick is equivalent to a real-world
    6 KB (976 words) - 20:07, 14 September 2013
  • ...so we've got around 400 ticks just to read memory/buffer, followed by 100 ticks of latency for our memory. ...set. Longest time to completion: 12/4, 176 ticks, followed by another 100 ticks from memory latency. Time to reset isn't important-- it can happen simulta
    33 KB (5,745 words) - 21:22, 8 September 2011
  • | 100 ticks | 100 ticks
    2 KB (398 words) - 20:22, 3 February 2016
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...hile adventurer mode counts 86,400 ticks to a day and therefore 29,030,400 ticks per year. According to these rates, each tick is equivalent to a real-world
    4 KB (639 words) - 19:14, 27 November 2013
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...'' pressure plates can be reused as many times as you want. They reset 99 ticks after their trigger is removed.
    20 KB (3,194 words) - 03:50, 20 December 2022
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...tely 2 hours of Fortress Mode (game world) time passage; since 1 hour = 50 ticks.
    20 KB (3,213 words) - 16:11, 26 January 2024
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 00:44, 21 December 2022
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    12 KB (1,742 words) - 14:29, 5 April 2020
  • What if we opened the floodgate, and then seven ticks later, we opened the bridge? ...ond repeater begins operation, and so does some other process that takes 7 ticks, that when it finishes, causes the second repeater to begin operation. We'
    9 KB (1,339 words) - 01:55, 1 May 2014
  • ...in the new version, even with the same frame rate, so the number of frames/ticks per day must have increased. Has anyone yet bothered to measure the durati ...00 is divisible by (12*28). Is it really possible that there are only 300 ticks in a day? I don't think so. More info as I discover it.<br/>&mdash;[[User
    9 KB (1,550 words) - 04:50, 16 May 2010
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...the animal and grab it with your free hand. Now, simply spam the "Wait 10 ticks" button [.] and you will gain dodging/armor user/shield user experience as *'''Starting''' - - the amount of time (in ticks) a character is effectively shut down when winding up for any combat action
    64 KB (10,849 words) - 18:31, 2 December 2020
  • ...the day are different from those in the vanilla game (where 1 day is 1200 ticks and 1 month is 28 days). 1 day = 1 day = 1120 ticks
    1 KB (91 words) - 12:04, 1 May 2017

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