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You can also easily plan on making all or most of the booze you'll need. [[Plump helmet]]s can be bought at embark and brewed at a still, as can [[wood]] for making barrels (which are also required). Buying just a few units of each booze will be enough to hold you over until you can brew-it-yourself, and at worst your dwarves can drink water (and get unhappy [[thoughts]]) at first, but they'll get over that. | You can also easily plan on making all or most of the booze you'll need. [[Plump helmet]]s can be bought at embark and brewed at a still, as can [[wood]] for making barrels (which are also required). Buying just a few units of each booze will be enough to hold you over until you can brew-it-yourself, and at worst your dwarves can drink water (and get unhappy [[thoughts]]) at first, but they'll get over that. | ||
− | Bringing [[leather]] lets you make [[ | + | Bringing [[leather]] lets you make [[sack]]s and leather [[armor]], bringing [[thread]] would let you weave cloth to make sacks and [[rope]]s - but that last might be a less critical and more involved than some other DIY items. Just because you "can" doesn't mean you should, or really will have time to - but it's always an option! |
Bottom line, '''''any''''' finished good can be made if you've brought the raw materials, but most of them are not essential like the above, and thus you can generally wait until you find suitable resources on site or buy them from [[caravan]]s. | Bottom line, '''''any''''' finished good can be made if you've brought the raw materials, but most of them are not essential like the above, and thus you can generally wait until you find suitable resources on site or buy them from [[caravan]]s. |