v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Starting build
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 225: | Line 225: | ||
Another consideration is how difficult it will be to find and gather the necessary resources on your map. Bringing a few logs/stones/blocks lets you start building some [[workshop]]s immediately upon arrival, with [[fire-safe]] stones/blocks you can build a [[furnace]] and [[smelter]], and with an [[anvil]] a [[forge]]. If you want [[steel]] weapons, bringing some iron and flux stone will almost certainly be faster than mining deep for it ''(and definitely will be if you have an [[aquifer]] to deal with)''. | Another consideration is how difficult it will be to find and gather the necessary resources on your map. Bringing a few logs/stones/blocks lets you start building some [[workshop]]s immediately upon arrival, with [[fire-safe]] stones/blocks you can build a [[furnace]] and [[smelter]], and with an [[anvil]] a [[forge]]. If you want [[steel]] weapons, bringing some iron and flux stone will almost certainly be faster than mining deep for it ''(and definitely will be if you have an [[aquifer]] to deal with)''. | ||
− | You can also easily plan on making all or most | + | You can also easily plan on making all or most the booze you'll need. [[Plump helmet]]s can be bought at embark and brewed at a still, as can [[wood]] for making barrels (which are also required). Buying just a few units of each booze will be enough to hold you over until you can brew-it-yourself, and at worst your dwarves can drink water (and get unhappy [[thoughts]]) at first, but they'll get over that. |
Bringing [[leather]] lets you make [[Container|bags]] and leather [[armor]], which are both fast, immediately useful and a nice savings. Bringing [[thread]] would let you weave cloth to make sacks and [[rope]]s - but that might be less critical and more involved than some other DIY items. Just because you "can" doesn't mean you should, or really will have time to - but it's always an option! | Bringing [[leather]] lets you make [[Container|bags]] and leather [[armor]], which are both fast, immediately useful and a nice savings. Bringing [[thread]] would let you weave cloth to make sacks and [[rope]]s - but that might be less critical and more involved than some other DIY items. Just because you "can" doesn't mean you should, or really will have time to - but it's always an option! |