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Editing Stone management

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# Make a [[zone]] of 1×1 or 1×2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump.
 
# Make a [[zone]] of 1×1 or 1×2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump.
# Press {{k|i|p|sep=→}} and select some stones, and the stones will be marked for dumping.
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# Press {{k|p}} and select some stones, and the stones will be marked for dumping.
 
# A dwarf with refuse-hauling enabled will take the stone to the garbage dump.
 
# A dwarf with refuse-hauling enabled will take the stone to the garbage dump.
# Every dumped stone will be marked as "[[forbid]]den." Use the [[stocks]] menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' {{k|i|F|sep=→}}.  
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# Every dumped stone will be marked as "[[forbid]]den." Use the [[stocks]] menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' {{k|F}}.  
 
* '''Advantages''':
 
* '''Advantages''':
 
** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile.
 
** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile.
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=== Hiding ===
 
=== Hiding ===
Extra stone lying around in out-of-the-way areas causes little problems beyond being unsightly. Hide stones by using {{k|i|h|sep=→}}.
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Extra stone lying around in out-of-the-way areas causes little problems beyond being unsightly. Hide stones by using {{i|h}}.
 
Note that hidden items still interfere with buildings and stockpiles. Worse, buildings may be suspended for no apparent reason and stockpiles will appear to have blank tiles (since the stone is hidden), but those tiles are actually unusable. This can be troublesome when your food stockpile appears to have room but your kitchen and farms clog up with food that will rot. Or furniture cluttering up the carpentry/masonry shop due to hidden stone blocking the furniture stockpile. For this reason, it is best to use a different method to handle stones in your fortress proper.
 
Note that hidden items still interfere with buildings and stockpiles. Worse, buildings may be suspended for no apparent reason and stockpiles will appear to have blank tiles (since the stone is hidden), but those tiles are actually unusable. This can be troublesome when your food stockpile appears to have room but your kitchen and farms clog up with food that will rot. Or furniture cluttering up the carpentry/masonry shop due to hidden stone blocking the furniture stockpile. For this reason, it is best to use a different method to handle stones in your fortress proper.
 
* '''Advantages''':
 
* '''Advantages''':
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==== Fancy Floors ====
 
==== Fancy Floors ====
You can use excess stones to construct a floor ({{k|b|n|f|sep=→}}) on any standard floor tile. Similarly, you can construct a paved [[road]] or a [[bridge]], with the added benefits of training your architect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile.
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You can use excess stones to construct a floor ({{b|n|f}}) on any standard floor tile. Similarly, you can construct a paved [[road]] or a [[bridge]], with the added benefits of training your architect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile.
 
* '''Advantages''':
 
* '''Advantages''':
 
** You are guaranteed to have plenty of space for flooring.
 
** You are guaranteed to have plenty of space for flooring.

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