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Editing Stress

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[[File:stress_preview.jpg|thumb|300px|right|At least it wasn't [[Surroundings#Evil|blood rain]]...<br><small>''Art by theRealOdieman''</small>]] '''Stress''' is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress.|6:1}} will show on their [[thoughts and preferences]] tab.
 
[[File:stress_preview.jpg|thumb|300px|right|At least it wasn't [[Surroundings#Evil|blood rain]]...<br><small>''Art by theRealOdieman''</small>]] '''Stress''' is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress.|6:1}} will show on their [[thoughts and preferences]] tab.
  
Dwarves under stress for long periods of time will develop worse symptoms of stress, e.g: {{DFtext|Urist McStressed has become haggard and drawn due to the tremendous stresses placed on him.|4:1}}. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' – throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. If they're under stress for prolonged periods of time, dwarves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tragic life.|5:1}} If this persists for long enough, it will lead to '''[[insanity]]'''.
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Dwarves under stress for long periods of time will develop worse symptoms of stress, e.g: {{DFtext|Urist McStressed has become haggard and drawn due to the tremendous stresses placed on him.|4:1}}. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' – throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress may lead to '''[[insanity]]'''. Under even greater stress for prolonged periods of time, dwarves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tragic life.|5:1}}
  
 
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. Internally, stress level is tracked with one number, where a negative number is good and a positive number is bad – it is not possible to view this number without third-party [[utilities]]. Stress ranges from -1000000 to +1000000, and the negative effects start appearing at +10000, +25000, and +50000.  Stress itself gradually increases or decreases based on thoughts incurred.
 
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time. Internally, stress level is tracked with one number, where a negative number is good and a positive number is bad – it is not possible to view this number without third-party [[utilities]]. Stress ranges from -1000000 to +1000000, and the negative effects start appearing at +10000, +25000, and +50000.  Stress itself gradually increases or decreases based on thoughts incurred.
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|{{DFtext|pleasure|3:1}}
 
|{{DFtext|pleasure|3:1}}
|Being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item, [[Performer|performing]], viewing something on display
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|Being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item, [[Performer|performing]], viewing something on display<small><sup>[[:Category:Version 0.44.01|v0.44.01]]</sup></small>
 
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|{{DFtext|proud|3:1}}
 
|{{DFtext|proud|3:1}}
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|{{DFtext|interested|1:1}}
 
|{{DFtext|interested|1:1}}
|Being next to fine/very fine/splendid/completely sublime [[furniture]], learning [[necromancer|the secrets of life and death]], watching a [[performer|performance]], being taught a [[skill]], reading a [[book]], learning a [[book]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship, realizing the worthlessness of fairness, viewing something on display
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|Being next to fine/very fine/splendid/completely sublime [[furniture]], learning [[necromancer|the secrets of life and death]], watching a [[performer|performance]], being taught a [[skill]], reading a [[book]], learning a [[book]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship, realizing the worthlessness of fairness, viewing something on display<small><sup>[[:Category:Version 0.44.01|v0.44.01]]</sup></small>
 
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|{{DFtext|wonder|1:1}}
 
|{{DFtext|wonder|1:1}}
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|{{DFtext|accepting|7:0}}
 
|{{DFtext|accepting|7:0}}
|Seeing somebody's [[corpse|dead body]], having a [[mandate]] ignored, being caught in the [[rain]], being forced to drink [[vomit]], being forced to endure the decay of a [[pet]], retching on a [[miasma]], having to conduct an official [[meeting]] in a bedroom (many negative memories may change to acceptance as a result of the personality-change system)
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|Seeing somebody's [[corpse|dead body]], having a [[mandate]] ignored, being caught in the [[rain]], being forced to drink [[vomit]], being forced to endure the decay of a [[pet]], retching on a [[miasma]], having to conduct an official [[meeting]] in a bedroom (many negative memories may change to acceptance as a result of the personality-change system<small><sup>[[:Category:Version 0.44.11|v0.44.11]]</sup></small>)
 
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|{{DFtext|ambivalent|7:0}}
 
|{{DFtext|ambivalent|7:0}}

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