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'''Savage''' surroundings are the only surroundings which have [[giant animal|giant]] and [[animal people|humanoid]] versions of some animals. It is also possible that two groups of animals happen outside on a savage biome, instead of one. They are also far more varied in wildlife than the other biomes. Graphically, good savage biomes can have pink flowers, even in barren biomes, while evil savage biomes may show more wormy tendrils. Savage icy, frozen areas will have cracks in the ice. Oceanic savage areas will show more erratic looking waves.
 
'''Savage''' surroundings are the only surroundings which have [[giant animal|giant]] and [[animal people|humanoid]] versions of some animals. It is also possible that two groups of animals happen outside on a savage biome, instead of one. They are also far more varied in wildlife than the other biomes. Graphically, good savage biomes can have pink flowers, even in barren biomes, while evil savage biomes may show more wormy tendrils. Savage icy, frozen areas will have cracks in the ice. Oceanic savage areas will show more erratic looking waves.
  
Most of the creatures in savage biomes will leave you alone, especially the animal people, who are harmless (with a few exceptions), and most of the giant creatures will not be hostile, but then again, a savage biome may just surprise you with [[giant kea]]s or [[giant badger]]s, and some of the creatures found in savage biomes are dangerous indeed. If you don't know what to expect, just look it up. "Savage Good" regions are called Joyous Wilds, "Savage Neutral" regions are called Untamed Wilds, and "Savage Evil" regions are called <s>excessively fun</s> Terrifying.
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Most of the creatures in savage biomes will leave you alone, especially the animal people who are harmless (with a few exceptions), and most of the giant creatures will not be hostile, but then again, a savage biome may just surprise you with [[giant kea]]s or [[giant badger]]s, and some of the creatures found in savage biomes are dangerous indeed. If you don't know what to expect, just look it up. "Savage Good" regions are called Joyous Wilds, "Savage Neutral" regions are called Untamed Wilds, and "Savage Evil" regions are called <s>excessively fun</s> Terrifying.
  
 
Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as thick as 3×3.
 
Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can grow as thick as 3×3.
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As of v50.01, animals can become ''agitated'', which increases their proactive desire to attack your dwarves. This behavior occurs only in Savage regions.
 
As of v50.01, animals can become ''agitated'', which increases their proactive desire to attack your dwarves. This behavior occurs only in Savage regions.
  
Civilizations, except for [[elf|elves]], who are naturally at peace with animals, typically do not settle in high-savagery regions, which may cause problems during [[world generation]] if the game can't find enough low-savagery regions to place civilizations in.  
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Civilizations typically do not settle in high-savagery regions, except for [[elf|elves]] who are naturally at peace with animals. This may cause problems during [[world generation]] if the game can't find enough low-savagery regions to place civilizations in.  
  
 
====Distinctive flora & fauna====
 
====Distinctive flora & fauna====

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