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[[File:good_biome_v50.png|thumb|120px|left|A sharp green good biome.]]'''Good''' biomes tend to have less aggressive (often {{token|BENIGN}}) and weaker [[creatures]], except for the [[unicorn]]. They also tend to have more [[fanciful]] creatures than neutral biomes. Good regions also support the wild [[sun berry]], which makes the best [[alcohol]] in the game. There are generally slight changes between ''Benign Good'' and ''Savage Good''. Though these biomes are the safest in the game, they can still come with a challenge. Therefore, players should still not be too complacent.
 
[[File:good_biome_v50.png|thumb|120px|left|A sharp green good biome.]]'''Good''' biomes tend to have less aggressive (often {{token|BENIGN}}) and weaker [[creatures]], except for the [[unicorn]]. They also tend to have more [[fanciful]] creatures than neutral biomes. Good regions also support the wild [[sun berry]], which makes the best [[alcohol]] in the game. There are generally slight changes between ''Benign Good'' and ''Savage Good''. Though these biomes are the safest in the game, they can still come with a challenge. Therefore, players should still not be too complacent.
  
Good biomes will appear to have more vibrant colors than their neutral and evil counterparts, and may also have yellow flowers. Good savage biomes will have pink flowers instead. Frozen areas will have a sparkle to them. In ASCII mode, good regions will appear as blue.
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Good biomes will appear to have more vibrant colors than their neutral and evil counterparts, and may also have yellow flowers. Good savage biomes will have pink flowers instead. In ASCII mode, these regions will appear as blue.
  
 
====Distinctive flora & fauna====
 
====Distinctive flora & fauna====
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Evil regions are so inhospitable that beginners might find evil surroundings—even ''Benign Evil''—too difficult. Still, players may wish to embark in such surroundings for <s>a challenge</s> [[fun]].
 
Evil regions are so inhospitable that beginners might find evil surroundings—even ''Benign Evil''—too difficult. Still, players may wish to embark in such surroundings for <s>a challenge</s> [[fun]].
  
Evil regions can appear on the map as either dark brown or a dim sandy brown. Ice will also appear more dim. Savage evil areas may show more wormy tendrils. In ASCII mode, evil areas can appear as magenta, grey and red; brown can be seen in ocean and lake areas. There is no functional difference between these regions.
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Evil regions can appear on the map as either dark brown or a dim sandy brown. Ice will also appear more dim. Savage evil areas may show more wormy tendrils. In ASCII mode, these areas can appear as magenta, grey and red; brown can be seen in ocean and lake areas. There is no functional difference between these regions.
  
 
: ''So, in ASCII, for most regions (not oceans apparently), there's a special variable that says whether an evil region is gray-red, or light/dark magenta.  It defaults to zero, which is the magenta version, but when the "evilify" region function is called, it is randomized from 0-1.  There's also a version of this function used for circumstantially evil areas, and it appears to also set the variable from 0-1.  If either of those things aren't working, then the colors would probably all be magenta.''
 
: ''So, in ASCII, for most regions (not oceans apparently), there's a special variable that says whether an evil region is gray-red, or light/dark magenta.  It defaults to zero, which is the magenta version, but when the "evilify" region function is called, it is randomized from 0-1.  There's also a version of this function used for circumstantially evil areas, and it appears to also set the variable from 0-1.  If either of those things aren't working, then the colors would probably all be magenta.''
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: Including {{DFtext|Untamed Wilds|6:1}}, {{DFtext|Joyous Wilds|3:1}} and {{DFtext|Terrifying|5:1}}
 
: Including {{DFtext|Untamed Wilds|6:1}}, {{DFtext|Joyous Wilds|3:1}} and {{DFtext|Terrifying|5:1}}
  
'''Savage''' surroundings are the only surroundings which have [[giant animal|giant]] and [[animal people|humanoid]] versions of some animals. It is also possible that two groups of animals happen outside on a savage biome, instead of one. They are also far more varied in wildlife than the other biomes. Graphically, good savage biomes can have pink flowers, even in barren biomes, while evil savage biomes may show more wormy tendrils. Savage icy, frozen areas will have cracks in the ice. Oceanic savage areas will show more erratic looking waves.
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'''Savage''' surroundings are the only surroundings which have [[giant animal|giant]] and [[animal people|humanoid]] versions of some animals. It is also possible that two groups of animals happen outside on a savage biome, instead of one. They are also far more varied in wildlife than the other biomes. Graphically, savage biomes will have flowers. Good savage biomes will appear with pink flowers, while evil savage biomes will show more wormy tendrils. Savage icy, frozen areas will have cracks in the ice.
  
 
Most of the creatures in savage biomes will leave you alone, especially the animal people, who are harmless (with a few exceptions), and most of the giant creatures will not be hostile, but then again, a savage biome may just surprise you with [[giant kea]]s or [[giant badger]]s, and some of the creatures found in savage biomes are dangerous indeed. If you don't know what to expect, just look it up. "Savage Good" regions are called Joyous Wilds, "Savage Neutral" regions are called Untamed Wilds, and "Savage Evil" regions are called <s>excessively fun</s> Terrifying.
 
Most of the creatures in savage biomes will leave you alone, especially the animal people, who are harmless (with a few exceptions), and most of the giant creatures will not be hostile, but then again, a savage biome may just surprise you with [[giant kea]]s or [[giant badger]]s, and some of the creatures found in savage biomes are dangerous indeed. If you don't know what to expect, just look it up. "Savage Good" regions are called Joyous Wilds, "Savage Neutral" regions are called Untamed Wilds, and "Savage Evil" regions are called <s>excessively fun</s> Terrifying.

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