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Editing Swimmer

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{{Quality|Exceptional|01:13, 4 February 2015 (UTC)}}
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{{Skill
 
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* Willpower
 
* Willpower
 
* Spatial Sense
 
* Spatial Sense
* Kinesthetic Sense}}
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* Kinesthetic Sense
'''Swimmer''' is a [[skill]] used by [[creature]]s to move through [[tile]]s containing [[depth|deep]] liquid (primarily [[water]]), and generally avoid drowning. Creatures may have a {{token|GAIT|c}} [[creature token]] that defines their movement [[gait|speed]] while swimming. However, a creature's effective swimming speed can be modified by its Swimmer skill level, up to its maximum gait limit at Legendary skill.
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[[File:swim_icon.png|130px|right]]'''Swimmer''' is a skill used by creatures to move through [[tile]]s containing [[depth|deep]] liquid (primarily [[water]]), and generally avoid drowning. Creatures may have a {{token|GAIT|c}} [[creature token]] that defines their movement [[gait|speed]] while swimming. However, a creature's effective swimming speed can be modified by its Swimmer skill level, up to its maximum gait limit at Legendary skill.
  
 
== Drowning ==
 
== Drowning ==
[[File:octopus_drowning.gif|thumb|245px|right|Octopus man drowning in air.]]
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Dwarves with dabbling (level 1) or no [[experience]] as Swimmers, will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]].  
[[Dwarves]] with Dabbling (level 1) or no [[experience]] as Swimmers will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]].
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A way to delay the drowning of a dwarf (allowing them to survive long enough to become a novice swimmer) is to drain a tiny amount of water, so that some tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.
 
A way to delay the drowning of a dwarf (allowing them to survive long enough to become a Novice swimmer) is to drain a tiny amount of water, so that some tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.
 
  
 
Any conscious, uninjured, non-stunned dwarf finding themselves in water of depth 4/7 or greater will try to leave, if they can find a path out of around 20 tiles in length or less.[http://www.bay12forums.com/smf/index.php?topic=116764.0]  If they can't find an exit within that distance, they won't move.  This even goes for babies and/or dwarves that cannot walk and are laying prone - they are able to breathe regardless until they learn enough swimming to crawl out.
 
Any conscious, uninjured, non-stunned dwarf finding themselves in water of depth 4/7 or greater will try to leave, if they can find a path out of around 20 tiles in length or less.[http://www.bay12forums.com/smf/index.php?topic=116764.0]  If they can't find an exit within that distance, they won't move.  This even goes for babies and/or dwarves that cannot walk and are laying prone - they are able to breathe regardless until they learn enough swimming to crawl out.
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== Teaching swimming ==
 
== Teaching swimming ==
[[File:swimming_preview.png|thumb|230px|right|Water's level: 7<br>Swimming skill: Novice]]
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It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[Swimming pool|Swimming pool]] it can easily be done.
 
It can be useful to teach swimming to your dwarves, especially your [[military]], to help them survive avoidable death (such as [[dodging]] into a [[murky pool]] or a [[river]]). Dwarves will normally refuse to enter tiles with more than 3/7 water, and a depth of 4/7 (but less than 7/7, lest they drown) is necessary to train the skill, but with a specially designed [[Swimming pool|Swimming pool]] it can easily be done.
  
[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}} Creatures who are innate swimmers (for example, fish like [[carp]]) do not build up Swimmer skill, as they have no use for it.
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[[Animal person|Animal people]] can't learn swimming due to a bug.{{Bug|9853}}
  
 
== Other Activities ==
 
== Other Activities ==
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TS = Toughness Score
 
TS = Toughness Score
  
these numbers are based on a dwarf with no other skills and a swimming skill of 0. This may have effect, but isn't tested.
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these numbers are based on a dwarf with no other skills and a swimming skill of 0. This may have effect, but isnt tested.
  
 
The scores are based on the following table:
 
The scores are based on the following table:
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Example: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown.
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Example: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown.  
  
 
===Training your party===
 
===Training your party===

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