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{{disambig}}
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Not to be confused with [[icon]]s. Previously, symbols have been a mostly abstract concept in Dwarf Fortress, defined as part of the language system, and occasionally referred to in [[Thoughts_and_preferences#Physical_description|descriptions]]. v50 of the game has introduced some new, and occasionally interrelated features regarding this term.
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'''Symbol''' may refer to:
 
  
* [[Names_and_symbols#Symbols|Group symbol]], a text description of an image representing your fortress or another group
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==Fortress Mode==
  
* [[Symbol of office]], an object equipped by someone holding an administrative or noble position
 
  
* [[Symbols (menu)]], a tab in the Objects menu {{menu icon|O}} in Fortress mode.
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[[Image:Menu_embark_symbol_v50.07_02.png|100px|thumb|right|Custom group symbol options]]
* [[Squad symbol]], an image associated with a squad that can be selected via a graphical interface
 
* [[Language#language_SYM.txt|Language symbol]]s, used for defining categories of words
 
  
==See also==
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===Group Symbol===
* [[Icon]]
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When [[embark]]ing, if you choose to [[Embark#Prepare Carefully|prepare carefully]], you will be given the option to customize your group symbol. The options for doing this are similar to choosing a custom name, but have the capacity to be even more elaborate and long-winded than even custom names allow; giving you choices for representing nearly all named entities in the game and deciding their relationship(s) to each other.
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[[Image:Menu_embark_symbol_v50.07_03.png|600px|A customized group symbol description]]
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===Nobles and administrators===
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[[Image:Menu_nobles-and-administrators_symbols_v50.07.png|300px|thumb|right|The position symbol selection menu]]
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In this menu {{menu icon|n}}, by clicking on the crown+ icon next to a relevant position, available objects in your fortress can be made into a symbol of a [[noble|noble or administrative]] position. If multiple objects are assigned to a position or a [[Citizenship|citizen]] is assigned to more than one position with an assigned symbol, they will try and equip them all.
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When a new object is assigned as a symbol, unless it is already an [[artifact]] or [[named object]], you will have the opportunity to choose a custom name for the object or accept the default name generated by the game.
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===Objects===
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====Symbols====
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This tab of the Objects menu {{menu icon|O}}, lists all objects currently assigned as symbols in your fortress:
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[[Image:Menu_objects_symbols_v50.07.png|600px|The symbol menu tab]]
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===Squad===
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[[Image:Menu_squad_symbol_v50.07.png|300px|thumb|right|The squad symbol selection menu]]
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Not to be confused with objects that are a symbol of office, the squad menu {{menu icon|q}} allows you to edit the graphical [[icon]] symbol assigned to any created squads.
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==Legends Mode==
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As in [[fortress mode]], during [[worldgen]] (and [[world activities]]){{verify}} certain [[item]]s, usually (always?){{verify}} [[artifact]]s, can also be chosen as the symbol of a group's administrative position. Below is an example from [[legends mode]]:
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[[Image:Legends_artifact_symbol_v50.07_01.png|800px|An legendary sword being made a symbol during world generation]]
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==Language==
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In the context of [[language]], symbols are entirely separate to symbol 'objects' in fortress mode.
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The game has a list of symbols, defined in [[Language_SYM.txt]]. This defines which words are related to that symbol, and can consequently be used by civilizations that have that [[Entity_token#Flavor|symbol token]] defined in their [[Entity_token|entity object]] file entry. The game will associate those words with generated descriptions about that [[civilization]], or groups, [[site]]s and special items created by that civilization.{{verify}}
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{{V50 menus}}
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{{Category|Interface}}
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{{Category|Fortress mode}}
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{{Category|Legends mode}}
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{{Category|Symbol}}
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{{Category|Language}}

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