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Editing Syndrome examples

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===Size Modification===
 
===Size Modification===
<code>[[Syndrome#CE_BODY_APPEARANCE_MODIFIER|CE_BODY_APPEARANCE_MODIFIER]]</code> not only changes the way a creature is described on the unit viewing screen - it also changes the combat effectiveness of the creature.  The square-cube law is respected, meaning that doubling a creature's length, height, and broadness will make them 8 times as massive - an extreme boost in combat effectiveness. This does not affect the clothing they can wear.
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<code>[[Syndrome#CE_BODY_APPEARANCE_MODIFIER|CE_BODY_APPEARANCE_MODIFIER]]</code> not only changes the way a creature is described on the unit viewing screen - it also changes the combat effectiveness of the creature.  The square-cube law is respected, meaning that doubling a creature's length, height, and broadness will make them 8 times as massive - an extreme boost in combat effectiveness. This does not affect the clothing they can wear.
  
 
{{gamedata|title=Giant Growth|
 
{{gamedata|title=Giant Growth|
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}}
 
}}
  
Also, you can change the size [[Syndrome#CE_BP_APPEARANCE_MODIFIER|of particular body parts]], with appropriate effects.  The following syndrome, for example, will make the creature's punches more powerful (but it will not make their scratches any stronger, because their fingers are still the same size).
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Also, you can change the size [[Syndrome#CE_BP_APPEARANCE_MODIFIER|of particular body parts]], with appropriate effects.  The following syndrome, for example, will make the creature's punches more powerful (but it will not make their.scratches any stronger, because their fingers are still the same size).
  
 
{{gamedata|title=Hulk Hands|
 
{{gamedata|title=Hulk Hands|

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