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Editing Syndrome examples

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===More curse-like vampires===
 
===More curse-like vampires===
There's no real reason ''not'' to become a vampire in vanilla DF, you don't even really need to drink blood to survive.  Let's change that by making a syndrome that weakens you if you don't drink blood, but makes you even stronger than vanilla vampires if you do.
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There's no real reason ''not'' to become a vampire in vanilla DF, you don't even really need to drink blood.  Let's change that by making a syndrome that weakens you if you don't drink blood, but makes you even stronger than vanilla vampires if you do.
  
 
{{gamedata|title=Double-edged vampire curse|
 
{{gamedata|title=Double-edged vampire curse|
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[SYN_NAME:vampire curse]
 
[SYN_NAME:vampire curse]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:AGILITY:50:0:ENDURANCE:50:0:DISEASE_RESISTANCE:50:0:START:0] <-- Weakens the target always
 
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:AGILITY:50:0:ENDURANCE:50:0:DISEASE_RESISTANCE:50:0:START:0] <-- Weakens the target always
[CE_PHYS_ATT_CHANGE:STRENGTH:800:0:TOUGHNESS:800:0:AGILITY:800:0:ENDURANCE:800:0:DISEASE_RESISTANCE:800:0:START:0] <-- Strengthens the target
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[CE_PHYS_ATT_CHANGE:STRENGTH:800:0:TOUGHNESS:800:0:AGILITY:800:0:ENDURANCE:800:0:DISEASE_RESISTANCE:800:0:START:0] <-- Strengthens the target after drinking blood
[CE:COUNTER_TRIGGER:TIME_SINCE_SUCKED_BOOD:NONE:172799:REQUIRED] <-- Prevents the above strengthening effect from working unless the target has recently sucked blood (vampires become Thirsty at 172800)
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[CE:COUNTER_TRIGGER:DRINKING_BLOOD:50:NONE:REQUIRED]
 
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