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Editing Syndrome examples
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===Synchronizing Adventure and Fort Mode syndrome timers=== | ===Synchronizing Adventure and Fort Mode syndrome timers=== | ||
− | Fort mode runs 144 times faster than adventure mode - which means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very different behaviors between the two modes. In order to ensure that a syndrome operates the same way regardless of mode, add | + | Fort mode runs 144 times faster than adventure mode - which means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very different behaviors between the two modes. In order to ensure that a syndrome operates the same way regardless of mode, add DWF_STRETCH:144 to the end of the CE effect tag. |
It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode. | It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode. |