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[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone in Adventurer mode.]]
 
[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone in Adventurer mode.]]
 
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Now that you know how to kill people, you may also want to know how to talk to and otherwise interact with them in a less-violent manner - while this is less entertaining, it can sometimes be useful.
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Now that you know how to kill people, you may also want to know how to talk to and otherwise interact with them in a less-violent manner. While this is less entertaining, it can sometimes be useful. To begin a conversation or performance, press {{k|k}}. Unless someone else has already started a conversation with you (see below if someone has), you will get a cyan X that can be positioned over people you want to talk to with the normal directional keys. Use {{k|-}} and {{k|+}} to select who you want to talk to. Aside from individuals, you can also {{DFtext|Shout out to everybody}}, which will have you talking with everyone in earshot, or you can talk to your deity, or you can even {{DFtext|Begin Performance}}  which includes such things as reciting poetry, telling stories or dancing, and is very important if you want to be a bard.
 
 
To begin a conversation or performance, press {{k|k}}. Unless someone else has already started a conversation with you (see below if someone has), you will get a cyan X that can be positioned over people you want to talk to with the normal directional keys. Use {{k|-}} and {{k|+}} to select who you want to talk to. Aside from individuals, you can also {{DFtext|Shout out to everybody}}, which will have you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}}  which includes such things as reciting poetry, telling stories or dancing, and is very important if you want to be a bard.
 
  
 
Whenever you want to advance the conversation, you have to press {{k|k}} again and choose the ongoing conversation you wish to continue. You will also see ongoing conversations from people who have started a conversation with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
 
Whenever you want to advance the conversation, you have to press {{k|k}} again and choose the ongoing conversation you wish to continue. You will also see ongoing conversations from people who have started a conversation with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
  
* {{DFtext|Greet listener}} — Has you offering a greeting to someone, when you're initiating the conversation. You learn the listener's name.
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* {{DFtext|Greet listener}} — Has you offering a greeting to someone, when you're initiating the conversation.
* {{DFtext|Bypass greeting (new menu)}} — Skips the greeting, taking you straight to the normal conversation menus. You don't learn the listiner's name, e.g. the greasy-haired human.  
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* {{DFtext|Bypass greeting (new menu)}} — Skips the greeting, taking you straight to the normal conversation menus.
 
* {{DFtext|Reply to greeting}} — If you aren't the one who started the conversation, this option will let you reply to someone's greeting. They will then talk about some trouble.
 
* {{DFtext|Reply to greeting}} — If you aren't the one who started the conversation, this option will let you reply to someone's greeting. They will then talk about some trouble.
 
* {{DFtext|Refuse conversation}} — Causes you to explicitly refuse to talk to someone who started a conversation with you. Unknown if this has a different effect from simply not doing anything.{{Verify}}
 
* {{DFtext|Refuse conversation}} — Causes you to explicitly refuse to talk to someone who started a conversation with you. Unknown if this has a different effect from simply not doing anything.{{Verify}}
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* {{DFtext|Nevermind}} — This has you back out of having a conversation.
 
* {{DFtext|Nevermind}} — This has you back out of having a conversation.
  
The game shows the listener's attitude towards you in the upper-right corner. A good joke or compliment can ease tension, though a bad one might make things worse - try to get on their good side before asking them difficult questions. If you pester them too much, they may refuse to speak with you, saying "I must take my leave." Fortunately, deities don't seem to care if you blabber at them incessantly.
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As of recently{{version|0.47.01}}, the game shows the listener's attitude towards you, in the upper-right corner. A good joke or compliment can ease tension, though a bad one might make things worse. Try to get on their good side before asking them difficult questions. If you pester them too much, they may refuse to speak with you, saying "I must take my leave." Fortunately, deities don't seem to care if you blabber at them incessantly.
  
 
When you start talking to someone, you are presented with a wide array of things to talk about. (If the person you are talking to started the conversation and told you about some trouble, you'll first get a menu related to that trouble. Just press {{k|-}}-{{k|Enter}} to {{DFtext|Change the subject (new menu)}} to get to this first menu.) Your choices are as follows:
 
When you start talking to someone, you are presented with a wide array of things to talk about. (If the person you are talking to started the conversation and told you about some trouble, you'll first get a menu related to that trouble. Just press {{k|-}}-{{k|Enter}} to {{DFtext|Change the subject (new menu)}} to get to this first menu.) Your choices are as follows:
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Create a performance troupe together (group naming menu)}}
 
| style="text-align:right;" | {{DFtext|Create a performance troupe together (group naming menu)}}
| If the listener is in your party as a performer, you can choose this option to create an official troupe.
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| If the listener is in your party as a performer, you can choose this option to create an official troupe.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask to become a hearthperson}}
 
| style="text-align:right;" | {{DFtext|Ask to become a hearthperson}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask to be made a performer for group}}
 
| style="text-align:right;" | {{DFtext|Ask to be made a performer for group}}
| Only appears when you are talking to a leader. Allows you to become a performer for the group. Usually, you need to prove your performing capabilities to be accepted.
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| Only appears when you are talking to a leader. Allows you to become a performer for the group. Usually, you need to prove your performing capabilities to be accepted.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask for your performance troupe to become performers for group}}
 
| style="text-align:right;" | {{DFtext|Ask for your performance troupe to become performers for group}}
| Only appears when you are talking to a leader. Allows your performance troupe to become performers for the group.
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| Only appears when you are talking to a leader. Allows your performance troupe to become performers for the group.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Request duty or advice pertaining to service as a hearthperson}}
 
| style="text-align:right;" | {{DFtext|Request duty or advice pertaining to service as a hearthperson}}
| Only appears when talking to a leader who you are under the command of. You will receive some task to accomplish for the group, if there is anything that needs doing. In 42.xx, these will include killing monsters and bandits, or causing trouble for other groups. Completing these tasks will allow you to gain fame as a loyal soldier in addition to the fame from slaying the beast or killing the bandits.
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| Only appears when talking to a leader who you are under the command of. You will receive some task to accomplish for the group, if there is anything that needs doing. In 42.xx, these will include killing monsters and bandits, or causing trouble for other groups. Completing these tasks will allow you to gain fame as a loyal soldier in addition to the fame from slaying the beast or killing the bandits.{{version|0.42.01}}
 
|-
 
|-
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Request duty or advice pertaining to service as a lieutenant}}
 
| style="text-align:right;" | {{DFtext|Request duty or advice pertaining to service as a lieutenant}}
| Only appears when talking to a bandit leader who you are under the command of - you will receive some task to accomplish for the group, if there is anything that needs doing. In 42.xx, these will include killing monsters but not bandits, or causing trouble for other groups. Completing these tasks will allow you to gain fame as a loyal soldier, in addition to the fame from slaying the beast.
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| Only appears when talking to a bandit leader who you are under the command of. You will receive some task to accomplish for the group, if there is anything that needs doing. In 42.xx, these will include killing monsters but not bandits, or causing trouble for other groups. Completing these tasks will allow you to gain fame as a loyal soldier in addition to the fame from slaying the beast.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Bring up the journey together}}
 
| style="text-align:right;" | {{DFtext|Bring up the journey together}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}}
 
| style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}}
| Appears when in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.
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| Appears when in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Exchange, give, or take personal items}}
 
| style="text-align:right;" | {{DFtext|Exchange, give, or take personal items}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Investigate or interrogate (new menu)}}
 
| style="text-align:right;" | {{DFtext|Investigate or interrogate (new menu)}}
| Opens a menu with options to ask about the creature's master or boss and schemes or plots, using [[social skill]]s like Persuader or Intimidator.
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| Opens a menu with options to ask about the creature's master or boss and schemes or plots, using [[social skill]]s like Persuader or Intimidator.{{version|0.47.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask listener to join you (new menu)}}
 
| style="text-align:right;" | {{DFtext|Ask listener to join you (new menu)}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Gift a (large) pet or mount (new menu)}}
 
| style="text-align:right;" | {{DFtext|Gift a (large) pet or mount (new menu)}}
| Opens a menu to pick a creature to give to the listener.
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| Opens a menu to pick a creature to give to the listener.{{version|0.47.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Claim this site for yourself (group naming menu)}}
 
| style="text-align:right;" | {{DFtext|Claim this site for yourself (group naming menu)}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Express your emotions (new menu)}}
 
| style="text-align:right;" | {{DFtext|Express your emotions (new menu)}}
| Brings you to a menu where you can state your feelings about an event (such as improving a skill), or say something general about your emotions or thoughts.
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| Brings you to a menu where you can state your feelings about an event (such as improving a skill), or say something general about your emotions or thoughts.{{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|State your values (new menu)}}
 
| style="text-align:right;" | {{DFtext|State your values (new menu)}}
| Lets you state one of your [[Personality_trait|value]]s. Doing so will start an argument with the listener if they have differing values, and can train your Persuader, Judge of Intent, Flatterer, Intimidator, and Pacifier [[social skill]]s depending on how you argue. If you win the argument, your opposition's [[Personality_trait|values]] will change to match yours. If you give in, yours will change. This can result in your needs changing.
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| Lets you state one of your [[Personality_trait|value]]s. Doing so will start an argument with the listener if they have differing values, and can train your Persuader, Judge of Intent, Flatterer, Intimidator, and Pacifier [[social skill]]s depending on how you argue. If you win the argument, your opposition's [[Personality_trait|values]] will change to match yours. If you give in, yours will change. This can result in your needs changing. {{version|0.42.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Comment on weather}}
 
| style="text-align:right;" | {{DFtext|Comment on weather}}
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Make a flattering remark}}
 
| style="text-align:right;" | {{DFtext|Make a flattering remark}}
| Complement them on their appearance using the Flatterer skill.
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| Complement them on their appearance using the Flatterer skill.{{version|0.47.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Try to calm the listener}}
 
| style="text-align:right;" | {{DFtext|Try to calm the listener}}
| Tell them to relax using the Pacifier skill.
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| Tell them to relax using the Pacifier skill.{{version|0.47.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Tell a joke}}
 
| style="text-align:right;" | {{DFtext|Tell a joke}}
| "Tell" them a joke using the Comedian skill. Only shows the punch line.
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| "Tell" them a joke using the Comedian skill. Only shows the punch line.{{version|0.47.01}}
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Accuse listener of being a night creature}}  
 
| style="text-align:right;" | {{DFtext|Accuse listener of being a night creature}}  
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|-
 
|-
 
| style="text-align:right;" | {{DFtext|Inquire about listener's profession}}
 
| style="text-align:right;" | {{DFtext|Inquire about listener's profession}}
| Learn what it is the listener does. Useful for lords and ladies and anyone else whose profession isn't listed next to them. Can also potentially oust non-hostile bandits, if you aren't sure you have the right suspect. For children, you are told their age.
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| Learn what it is the listener does. Useful for lords and ladies and anyone else whose profession isn't listed next to them. This can also potentially oust bandits if they aren't hostile, if you aren't sure you have the right <strike>victim</strike> suspect.
 
|-
 
|-
 
| style="text-align:right;" | {{DFtext|Ask about listener's family}}
 
| style="text-align:right;" | {{DFtext|Ask about listener's family}}
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|}
 
|}
  
Note that you can press {{k|Esc}} to not choose anything - because the conversation is still ongoing, you have to explicitly say goodbye to end it - pressing {{k|Esc}} is useful if you need to double-check something before talking.
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Note that you can press {{k|Esc}} to not choose anything. The conversation is still ongoing, you have to explicitly say goodbye to end it. Pressing {{k|Esc}} is useful if you need to double-check something before talking.
  
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}
[[ru:Talking]]
 

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