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{{Quality|Superior}}
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{{Quality|Superior|15:02, 4 November 2014 (UTC)}}
 
{{av}}
 
{{av}}
[[File:thoughts_v50_preview.png|258px|right]]'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].
 
  
A dwarf's recent emotions contribute to their [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms – to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows:
+
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on its [[personality]].
  
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />
+
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make [[keeping your dwarves happy]] a priority.
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
 
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}<br />
 
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br />
 
  
To view a dwarf's recent thoughts and current stress level, press {{k|u}} to open the [[citizenship|citizens]] screen, find the dwarf in the list, and click the {{k|🔍}} to the right of their name. Or, move to the dwarf and select them with the mouse {{k|🖱️}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
+
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
  
Below is a list of circumstances that may inspire thoughts.
+
Below is a list of common thoughts that your dwarves may experience.
  
 
{{clear}}
 
{{clear}}
 
== Legend ==
 
<span style="background-color: #abf2bf;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
 
<span style="background-color: #73D58E;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Very positive thought<br />
 
<span style="background-color: #F7C5C5;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Negative thought<br />
 
<span style="background-color: #F79898;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Very negative thought<br />
 
<span style="background-color: #eee;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Variable thought
 
  
 
== Accommodations ==
 
== Accommodations ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
|after sleeping in a bedroom like a personal palace
+
|- style="background:#CCFFB2;" |
after sleeping in a (fantastic/great/very good/good) bedroom
+
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
 +
| +2/+3/+5/+10/+20
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom
+
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.
 +
| -2/-3/-5/-10/-20
 
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
 
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
|dining in a (legendary/fantastic/great/very good/good) dining room
+
|Dined in a (good/very good/great/fantastic/legendary) dining room lately
 +
| +2/+3/+5/+10/+20
 
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room
+
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
 +
| -2/-3/-5/-10/-20
 
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
 
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
<!-- it seems these thoughts weren't updated
+
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
 
 
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
 
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
 
| +3/+5/+10/+20/+30
 
| +3/+5/+10/+20/+30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
 
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
 
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
 
| -3/-5/-10/-20/-30
 
| -3/-5/-10/-20/-30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].  
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].  
-->
+
 
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|after sleeping uneasily due to noise
+
| Slept (uneasily/very uneasily) due to noise lately.
after being disturbed during sleep by loud noises<br>
+
| -2/-5
after loud noises made it impossible to sleep
 
 
| Was sleeping in the zone of influence of a [[noise]] source.
 
| Was sleeping in the zone of influence of a [[noise]] source.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|after sleeping without a proper room
+
| Woken by noise while sleeping recently
 +
| -10
 +
| As above, but a worser thought from being closer to [[noise]].
 +
|- style="background:#FFCCCC;" |
 +
| Slept without a proper room recently
 +
| -?
 
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
 
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
+
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|hunter]].  The thought may be dependent upon the terrain.
+
| -?
|- style="background:#F7C5C5;" |
+
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.
|when (drowsy/utterly sleep-deprived)
+
|- style="background:#FFCCCC;" |
|Became sleepy, but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
+
|Has been (tired/exhausted) lately
 +
| -5/-30
 +
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
 
|}
 
|}
  
 
== Nourishment ==
 
== Nourishment ==
{{old|v=0.47.05}}
 
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Triggered by
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink
+
|- style="background:#CCFFB2;" |
 +
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately
 +
| +2/+3/+5/+10/+20
 
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})
 
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)
+
|Had a (fine/truly decadent/legendary) meal lately
 +
| +2/+3/+5/+10/+20
 
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)
 
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| when (thirsty/hungry)
+
| Complained of (hunger/thirst) lately.
 +
| -5
 
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
 
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| when (dehydrated/starving)
+
| Has been (starving/dehydrated) recently.
 +
| -30
 
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
 
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|after being forced to eat vermin to survive
+
|Forced to eat vermin to survive lately
 +
| -30/-20/-10
 
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
 
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|drinking nasty water
+
|Complained about the nasty water lately.
| Got thirsty and had to drink [[cv:Water#Stagnant water|stagnant water]] because no alcohol or fresh water was available.
+
|  -10/-5/-3
|- style="background:#F7C5C5;" |
+
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.
| drinking the same old booze
+
|- style="background:#FFCCCC;" |
eating the same old food
+
| Has been tired of (drinking the same old booze/eating the same old food) lately.
 +
|  -5
 
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
 
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
|- style="background:#F79898" |
+
|- style="background:#FFA3A3" |
| after being forced to eat a (beloved creature/treasured pet) to survive
+
| Was forced to eat a (beloved creature/treasured pet) to survive lately.
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.
+
|  -50/-1000
 +
| Of course if things get this bad a tantrum spiral can't make it that much worse.
 
|}
 
|}
  
 
== Amenities ==
 
== Amenities ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
|seeing a/near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]
+
|- style="background:#CCFFB2;" |
|Passed by a constructed piece of [[furniture]] or a [[building]] requiring [[architecture]] and noticed it.
+
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.
|- style="background:#abf2bf;" |
+
| +x/+2x/+2x/+4x, x based on value
|after being near to a * in a cage
+
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
+
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
+
|Had a nice bath recently.
|after a bath
+
| +3
 
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].
 
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
|after a soapy bath
+
|Had a wonderful soapy bath recently
 +
| +10
 
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
 
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
|being near to a waterfall
+
|Was comforted by a lovely waterfall lately.
 +
| +5
 
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
 
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
|- style="background:#F7C5C5;" |
+
|- style="background:#CCFFB2;" |
| after retching on a miasma
+
|Was comforted by a wonderful creature in a cage recently.
after choking on (smoke/dust) underground
+
| +3
 +
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
 +
|- style="background:#FFCCCC;" |
 +
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.
 +
| -5 or -3 or -2
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
|at the lack of chairs
+
|Complained of the lack of chairs lately.
 +
| -?
 
|Was eating and couldn't find an unoccupied [[chair]].
 
|Was eating and couldn't find an unoccupied [[chair]].
|- style="background:#FFFFFF;" |
+
|- style="background:#FFCCCC;" |
| eating at a crowded table
+
| Complained of the crowded tables lately.
 +
| -2
 
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
 
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| at the lack of dining tables
+
| Complained of the lack of dining tables lately.
 +
| -?
 
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
 
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
|- style="background:#F7C5C5;" |
+
 
| after being pestered by *
+
|- style="background:#FFCCCC;" |
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}
+
| Has been annoyed by flies lately.
|- style="background:#F7C5C5;" |
+
| -5/-3/-2
| after being accosted by *
+
| Shared a tile with [[fly|flies]] and noticed it.
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
+
| Has been accosted by terrible vermin lately.
| after being near *
+
| -30/-20/-10
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}
+
| Exposure to a [[vermin]] that the dwarf particularly hates.
 +
|- style="background:#FFCCCC;" |
 +
| Saw something unpleasant in a cage recently.
 +
| -10/-5/-3
 +
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).
 
|}
 
|}
  
 
== Relations ==
 
== Relations ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)
+
|- style="background:#CCFFB2;" |
 +
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.
 +
| +2 (all)
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
|- style="background:#FFFFFF;" |
+
|- style="background:#FFCCCC;" |
| after watching a performance
+
| Was forced to talk to somebody annoying lately.
| Dwarf was in a [[tavern]] and watched someone performing.
+
| -2
|- style="background:#FFFFFF;" |
 
| after talking to a pillar of society
 
| Dwarf spoke with a noble.
 
|- style="background:#abf2bf;" |
 
| (interacting/visiting) with a (pet/animal training partner)
 
| Dwarf was near a friendly animal
 
|- style="background:#abf2bf;"
 
| discussing (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody)'s problems
 
| Spoke with somebody while [[Status_icons|stressed]]
 
|- style="background:#F7C5C5;" |
 
| when forced to talk to somebody annoying
 
 
| Had to endure the presence of the object of a [[grudge]] recently.
 
| Had to endure the presence of the object of a [[grudge]] recently.
|- style="background:#FFFFFF;" |
+
|- style="background:#CCFFB2;" |
| after bringing somebody to rest in bed
+
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.
+
| +20/+10/+5/+3/0
|- style="background:#FFFFFF;" |
+
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.
| after giving somebody (food/water)
+
|- style="background:#FFCCCC;" |
| Dwarf carried food or water to an indisposed dwarf.
+
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.
|- style="background:#abf2bf;" |
+
| -3/-5/-10/-20
| after making a friend
+
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.
| Initiated a [[friend]]ship recently.
+
|- style="background:#CCFFB2;" |
|- style="background:#FFFFFF;" |
+
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.
| after getting into an argument
+
|  +20/+10/+5/+3/0
| Dwarf got into an argument with someone else.
+
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after forming a grudge
+
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].
+
| -3/-5/-10/-20
|- style="background:#abf2bf;" |
+
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.
| after adopting a new pet
+
|- style="background:#CCFFB2;" |
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].
+
| Made a friend recently.
|- style="background:#F7C5C5;" |
+
| +5
| at being separated from (a loved one/loved ones)
+
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].
+
|- style="background:#CCFFB2;" |
 +
| Adopted a new pet recently.
 +
| +10
 +
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].
 
|}
 
|}
  
 
== Job satisfaction ==
 
== Job satisfaction ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
| at work
+
|- style="background:#CCFFB2;" |
 +
| Satisfied at work lately
 +
| +5
 
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
 
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
|- style="background:#abf2bf;" |
+
|- style="background:#99E699" |
| after producing a masterwork
+
| Is quite pleased with making an artifact.
| The dwarf created a very high [[quality]] item.
+
| +1000
|- style="background:#abf2bf;" |
+
| Crafted an [[artifact]].
| upon mastering *
+
|- style="background:#FFCCCC;" |
| The dwarf reached legendary status in a skill.
+
| Knocked out during a cave-in lately.
|- style="background:#73D58E" |
+
| -20/-10/-5/-3
| after creating an artifact
+
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
| The dwarf crafted an [[artifact]] in a [[strange mood]].
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
+
| Has suffered the travesty of art defacement.
| after suffering the travesty of art defacement
+
| -200/remaining number of masterworks
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed.  
+
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
| after forming a bond with an animal training partner
+
| Formed a bond with an animal training partner recently
 +
| +?
 
| The dwarf grew attached to an animal during training.
 
| The dwarf grew attached to an animal during training.
|- style="background:#abf2bf;" |
+
|- style="background:#FFCCCC;" |
| after felling a tree
 
| The dwarf cut down a tree.
 
|- style="background:#abf2bf;" |
 
| after putting a piece on display
 
| The dwarf put something on a [[pedestal]].
 
<!-- it seems this thought was removed
 
|- style="background:#F7C5C5;" |
 
 
| Lost an animal training partner to tragedy recently.
 
| Lost an animal training partner to tragedy recently.
 
|  -30/?/?/?
 
|  -30/?/?/?
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
| A trained animal that the dwarf was attached to was killed or died of old age.
-->
 
 
|}
 
|}
  
 
== Clothing ==
 
== Clothing ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#F7C5C5;" |
+
! width=50% | Trigger
| to be wearing (old/tattered) clothing
+
|- style="background:#FFCCCC;" |
| Wearing [[wear|old or tattered]] [[clothing]] with no available replacement.
+
|Was upset to be wearing (old/tattered) clothing lately.
|- style="background:#F7C5C5;" |
+
|  -5/-3/-2
| to have clothes rot off
+
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
 +
|- style="background:#FFCCCC;" |
 +
| Was very upset to have worn clothes rot away lately.
 +
| -10/-5/-3
 
| An article of clothing on the dwarf wore away completely.
 
| An article of clothing on the dwarf wore away completely.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| to be uncovered
+
| Was very embarrassed to be uncovered lately.
| The dwarf has no clothing from the item_pants file, leaving them pantsless - and probably complaining about the draught.
+
| -20/-10/-5
|- style="background:#F7C5C5;" |
+
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
| to have no (shirt/shoes)
+
|- style="background:#FFCCCC;" |
 +
|Was embarrassed to have no (shirt/shoes) lately.
 +
|  -10/-5/-3
 
| Missing specific articles of [[clothing]].
 
| Missing specific articles of [[clothing]].
 +
|- style="background:#FFCCCC;" |
 +
| Was very embarrassed to be uncloaked lately
 +
| -20/-10/-5
 +
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
 
|}
 
|}
  
 
== Wedlock ==
 
== Wedlock ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#73D58E" |
+
! width=50% | Trigger
| after giving birth to *
+
|- style="background:#99E699" |
| [[Children]] may tax a fortress's resources and [[population cap]].
+
| Gave birth to a child recently.
|- style="background:#73D58E" |
+
| +1000
| after becoming a parent
+
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
| Dwarf became a father/mother.
+
|- style="background:#99E699" |
|- style="background:#73D58E" |
+
| Became a parent of a child recently
| after gaining (a sibling/siblings)
+
| +500
 +
| They help a lot with their fathers, too.
 +
|- style="background:#99E699" |
 +
| Gained (a) sibling(s) recently.
 +
| +100
 
| Finally! A family member with a lesser [[beard]]!
 
| Finally! A family member with a lesser [[beard]]!
|- style="background:#73D58E" |
+
|- style="background:#99E699" |
| while getting married
+
| Got married recently.
 +
| +250
 
| Marriage (and childrearing) is the secret to happiness.
 
| Marriage (and childrearing) is the secret to happiness.
|- style="background:#73D58E" |
+
|- style="background:#99E699" |
| was caught up in a new romance
+
| Became caught up in a new romance recently.
 +
| +250
 
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
 
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after (a/spouse's) miscarriage
+
| Had a miscarriage recently. (Tragedy)
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.
+
| -50/-30/-20/-10
 +
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.
 
|}
 
|}
  
 
== Noble pretensions ==
 
== Noble pretensions ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
| to be (elected/re-elected)
+
|- style="background:#CCFFB2;" |
| Dwarf was elected to office.
+
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.
|- style="background:#abf2bf;" |
+
| +3/+5/+10/+20/+30
| after (entering the/receiving a higher rank of) nobility
 
| Dwarf gained a new noble title.
 
|- style="background:#abf2bf;" |
 
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year
 
 
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
 
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year
+
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.
about not having a tomb after gaining another year
+
| -3/-5/-10/-20/-30/-50?
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
|- style="background:#FFFFFF;" |
+
|- style="background:#CCFFB2;" |
| considering the state of demands  
+
| Was (greatly pleased/very pleased/pleased) at the state of demands recently.
| Noble dwarf [[demand]]ed something.
+
| +10/+5/+3
|- style="background:#abf2bf;" |
+
| Noble dwarf [[demand]]ed something and it was provided before or on time.
| to have a mandate deadline met
+
|- style="background:#FFCCCC;" |
 +
| Was (angered/very angered/greatly angered) at the state of demands recently.
 +
| -3/-5/-10
 +
| Noble dwarf [[demand]]ed something and it was provided late or not at all.
 +
|- style="background:#CCFFB2;" |
 +
| Was pleased to have a mandate deadline met lately.
 +
| +10
 
| Noble dwarf [[mandate]]d something and it was provided on cue.
 
| Noble dwarf [[mandate]]d something and it was provided on cue.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| having a mandate (deadline missed/ignored)
+
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.
 +
| -3/-5
 
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
 
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| not having enough (chests/cabinets/weapon racks/armor stands)
+
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
 +
| -?
 
|Noble doesn't have enough of their position's furniture requirements.
 
|Noble doesn't have enough of their position's furniture requirements.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements
+
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
| A member of the dwarven [[noble|nobility]] who is unhappy that their accommodations are worse than those of a lower-ranked dwarf's room.
+
| -4*severity
|- style="background:#F7C5C5;" |
+
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
| having to conduct an official meeting in a (bedroom/dining room)
+
|- style="background:#FFCCCC;" |
 +
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).
 +
| -?
 
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
 
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| not having any rooms
+
| Incredibly embarrassed not to have any rooms lately
 +
| -?
 
| Noble dwarf without any kind of room to conduct a meeting in.
 
| Noble dwarf without any kind of room to conduct a meeting in.
 
|}
 
|}
Line 306: Line 336:
 
== Justice ==
 
== Justice ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
| to have (his/her) punishment delayed
+
|- style="background:#CCFFB2;" |
 +
| Was glad to have punishment delayed recently.
 +
| +20
 
| No one was around to carry out the dwarf's [[justice|punishment]].
 
| No one was around to carry out the dwarf's [[justice|punishment]].
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
| to have (his/her) punishment reduced
+
| Was glad to have punishment reduced recently
 +
| +20
 
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
 
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
| after punishing somebody with a beating
+
| Beat somebody recently.
 +
| +5
 
| Justice, dispensed.
 
| Justice, dispensed.
|- style="background:#abf2bf;" |
+
|- style="background:#CCFFB2;" |
| after beating somebody with a hammer
+
| Beat somebody with a hammer recently.
| Criminals, smote.
+
| +5
|- style="background:#73D58E" |
+
| Criminals, smitten.
| after being released from confinement
+
|- style="background:#99E699" |
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently  
+
|Is happy to be free
|- style="background:#F7C5C5;" |
+
| +1000
| that a criminal could not be properly punished
+
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)
 +
|- style="background:#FFCCCC;" |
 +
| Was upset that a criminal could not be properly punished.
 +
| -5
 
| The victim of the crime, upset that it goes improperly punished.
 
| The victim of the crime, upset that it goes improperly punished.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after the delayed punishment of a criminal
+
| Was upset by the delayed punishment of a criminal.
 +
| -5
 
| The victim of the crime, upset that punishment was delayed.
 
| The victim of the crime, upset that punishment was delayed.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being confined
+
|Depressed about being confined
 +
|  -10
 
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
 
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| considering the scarcity of cages and chains
+
| Was worried by the scarcity of (guards/cages and chains) lately.
 +
| -10
 
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.
 
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being beaten
+
| Was beaten recently.
 +
| -10/-5/-3/-2
 
| Justice was administered unto this dwarf recently.
 
| Justice was administered unto this dwarf recently.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being beaten with a hammer
+
| Was beaten with a hammer recently.
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital bed with broken ribs at the minimum, and just plain dead at worst).
+
| -20/-10/-5/-3
|- style="background:#F7C5C5;" |
+
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
| after being unable to find a hammer
+
|- style="background:#FFCCCC;" |
| Poor [[hammerer]].
+
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently
|- style="background:#F7C5C5;" |
+
| -50/?/?/?
| after an animal was convicted of a crime
+
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood
| When you pin a crime on an animal...
 
|- style="background:#F7C5C5;" |
 
| after a long-dead corpse was convicted of a crime
 
| ...or a corpse...
 
|- style="background:#F7C5C5;" |
 
| after the bizarre conviction against all reason of the victim of a crime
 
| ... or the victim--for example, convicting a blood-drained dwarf of draining their own blood
 
|- style="background:#abf2bf;" |
 
| upon receiving justice through a criminal's conviction
 
when a family member received justice through a criminal's conviction
 
| [[Justice]], served.
 
 
|}
 
|}
  
 
== Injury and death ==
 
== Injury and death ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#F7C5C5;" |
+
! width=50% | Trigger
| after being knocked out during a cave-in
+
|- style="background:#CCFFB2;" |
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
+
|Was (rescued/able to rest and recuperate) lately.
|- style="background:#abf2bf;" |
+
| +10/+10
| after being (rescued/able to rest and recuperate)
+
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
+
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
+
| Received (food/water) recently.
| after receiving (food/water)
+
| +10
| An indisposed dwarf received nourishment from their fellows.
+
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being attacked
+
| Has been attacked lately.
| Dwarf was [[combat|assaulted]] by a hostile creature.
+
| -30/-20/-10/-5
|- style="background:#F7C5C5;" |
+
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)
| after being attacked by the dead
+
|- style="background:#FFCCCC;" |
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
+
| Has been attacked by the dead lately.
|- style="background:#F79898" |
+
| -50/-30/-20/-10
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)
+
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
 +
|- style="background:#FFA3A3" |
 +
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.
 +
|  -100/-60/-40/-20
 
| ...especially when your own child's reanimated corpse is gnawing on your ear.
 
| ...especially when your own child's reanimated corpse is gnawing on your ear.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after suffering a (minor/major) injury
+
| Sustained (minor/major) injuries recently.
| Dwarf sustained a [[wound]] recently.
+
|  -30/-20/-10/-5/-3
|- style="background:#F7C5C5;" |
+
| Dwarf sustained a [[wound]] recently.<sup>So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.</sup> (Tragedy)
| after seeing *  die
+
|- style="background:#FFCCCC;" |
| Saw something/someone die  
+
| Has witnessed death recently.
|- style="background:#F7C5C5;" |
+
| -30/-20/-10/-5
| after seeing * 's dead body
+
| Saw something/someone die recently. (Tragedy)
| Saw a [[corpse]], or a part of a corpse--even a single tooth.
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
+
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)
+
| -50/-30/-20/-10
| A dwarf's companion, loved one, or rival died recently.
+
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).
+
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].
+
| -20/-10/-5/-3
 +
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)
 
|}
 
|}
  
 
== Military duty ==
 
== Military duty ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#F7C5C5;" |
+
! width=50% | Trigger
| being near to a conflict
+
|- style="background:#CCFFB2;" |
| Dwarf saw a battle.
+
| Took joy in slaughter lately.
|- style="background:#F7C5C5;" |
+
| +10
| while in conflict
+
| Landed the [[kill list|killing blow]] on another creature in the line of duty.
| Dwarf was in a battle.
+
|- style="background:#CCFFB2;" |
|- style="background:#F7C5C5;" |
+
| Had a satisfying sparring session recently
| when joining an existing conflict
+
| +10
| Dwarf went all emo because the battle had already begun.
 
|- style="background:#FFFFFF;" |
 
| while killing somebody
 
| Landed the [[kill list|killing blow]] on another creature.
 
|- style="background:#abf2bf;" |
 
| after a sparring session
 
 
| Military dwarf in training successfully [[sparring|sparred]].
 
| Military dwarf in training successfully [[sparring|sparred]].
<!-- these thoughts were removed
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
 
 
| Complained about the draft lately.
 
| Complained about the draft lately.
 
| -30
 
| -30
 
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
 
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
 
| Upset about being relieved from duty.
 
| Upset about being relieved from duty.
 
| -30
 
| -30
 
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
 
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
-->
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
+
| (Complained about/Enraged by/Depressed by) long patrol duty
| during long patrol duty
+
| -3/-5/-10
 
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].   
 
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].   
 
|}
 
|}
Line 434: Line 461:
 
== Tantrums ==
 
== Tantrums ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#abf2bf;" |
+
! width=50% | Trigger
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)
+
|- style="background:#CCFFB2;" |
 +
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.
 +
| +5/+10/+20/+20
 
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
 
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
<!-- this thought seems to have been removed
+
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
 
 
| Accidentally killed somebody in a fit of rage recently.
 
| Accidentally killed somebody in a fit of rage recently.
 
| -50/-30/-20/-10
 
| -50/-30/-20/-10
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
-->
+
|- style="background:#FFCCCC;" |
|- style="background:#FFFFFF;" |
+
| (Yelled at/Cried on) somebody in charge lately
| while (yelling at/crying on) somebody in charge
+
| -?
| The dwarf took out their frustration on a noble.
+
| The dwarf was unsuccessfully consoled by a noble.
|- style="background:#F7C5C5;" |
+
|- style="background:#FFCCCC;" |
| after being unable to find (a priest/somebody in charge) to (yell at/cry on)
+
| Unable to find somebody in charge to (cry on/yell at) lately
 +
| -?
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
|}
 
|}
Line 455: Line 484:
 
== Weather ==
 
== Weather ==
 
{| class="wikitable" width=100%
 
{| class="wikitable" width=100%
! width=40% | Occurrence
+
! width=35% | Thought
! width=60% | Trigger
+
! width=15% style="text-align:center" | Value
|- style="background:#F7C5C5;" |
+
! width=50% | Trigger
| when caught in (the rain/a snow storm/freakish weather)
+
|- style="background:#FFCCCC;" |
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.
+
| Caught in (the rain/a snow storm/freakish weather) recently.
|- style="background:#F7C5C5;" |
+
| -2/-2/-?
| at being out in the sunshine again
+
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.
after being nauseated by the sun
+
|- style="background:#FFCCCC;" |
 +
|(Irritated/Nauseated) by the sun lately.
 +
| -10/-20
 
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
 
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
 
|}
 
|}
  
{{Category|Thoughts| }}
+
{{Category|Thoughts}}
[[ru:Thought]]
 

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