v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Thrower
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
Another amusing throwing bug is that throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as efficient as just throwing a weapon. | Another amusing throwing bug is that throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as efficient as just throwing a weapon. | ||
− | Most things you throw will do bludgeoning damage, however, there are some items that you can throw that do different kinds of damage. Although it's not as effective as using a [[bow]]/[[crossbow]], you can throw [[arrow]]s and [[bolt]]s and | + | Most things you throw will do bludgeoning damage, however, there are some items that you can throw that do different kinds of damage. Although it's not as effective as using a [[bow]]/[[crossbow]], you can throw [[arrow]]s and [[bolt]]s and it will do piercing damage (and, as an added bonus, you will be able to pick up the ammunition afterwards). You can also throw things like swords and axes and can do slashing damage, but the attack type is randomized (ie, you may end up hitting with a pommel strike). At high levels of thrower, gold and silver coins can be used to devastating effect against unarmored opponents, often chipping or fracturing bones. Given their light weight and ubiquity, they provide a reliable source of ammunition to cripple an opponent before the fighting begins. There is even a report that throwing a [[fluffy wambler]] can do significant damage as seen here: |
[http://www.bay12forums.com/smf/index.php?topic=56935.0] | [http://www.bay12forums.com/smf/index.php?topic=56935.0] | ||