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{{Quality|Superior}}
 
{{Quality|Superior}}
 
{{av}}
 
{{av}}
 
{{for/see|a list of all tile characters used in DF|[[Tilesets]]}}
 
{{for/see|a list of all tile characters used in DF|[[Tilesets]]}}
[[File:tile_preview_anim.gif|right]]'''Tiles''' are the square rectangular cuboids that form a map. They are ''approximately'' two meters long, two meters wide, and three meters high.<sup>[http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479 <nowiki>[1]</nowiki>]</sup> However, the physics calculations assume a tile size of 2.8 meters high and a tick rate of 10 ticks per second, and from the listed speeds (in km/h) and gaits (ticks per 100 tiles) and the tick rate of 10 ticks per second, a tile would be about 8×8 feet (2.4×2.4 meters). The horizontal cross-section of a 1×1 [[embark]] is 48×48 tiles; this is also the scale of overland travel tiles in [[adventure mode]]. 16×16 local tiles, the maximum embark size, covers a region map tile. A single region map tile (the maximum embark size) would have a cross-section of 768×768 embark tiles (approx. 6144 feet or 1873 meters across). As worlds can have between 17 and 257 region map tiles, a world in ''Dwarf Fortress'' is between 20 and 300 miles (32 and 481 kilometers) across with a maximum area of 89,434 square miles (231,632 kilometers squared)– which is about 4% smaller than the United Kingdom.
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'''Tiles''' are the square rectangular cuboids that form a map. They are ''approximately'' two meters long, two meters wide, and three meters high.<sup>[http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479 <nowiki>[1]</nowiki>]</sup> However, the physics calculations assume a tile size of 2.8 meters high and a tick rate of 10 ticks per second, and from the listed speeds (in km/h) and gaits (ticks per 100 tiles) and the tick rate of 10 ticks per second, a tile would be about 8x8 feet (2.4×2.4 meters). The horizontal cross-section of a 1×1 [[embark]] is 48×48 tiles; this is also the scale of overland travel tiles in [[adventure mode]]. 16×16 local tiles, the maximum embark size, covers a region map tile. A single region map tile (the maximum embark size) would have a cross-section of 768×768 embark tiles (approx. 6144 feet or 1873 meters across). As worlds can have between 17 and 257 region map tiles, a world in ''Dwarf Fortress'' is between 20 and 300 miles (32 and 481 kilometers) across with a maximum area of 89,434 square miles (231,632 kilometers squared)– which is about 4% smaller than the United Kingdom.
  
 
A tile consists of two sections—a wall section and a floor section, shown in cross-section like this:
 
A tile consists of two sections—a wall section and a floor section, shown in cross-section like this:

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